Body Health
by Smiley_53
Body Health replaces Minecraft's single health bar with a system that tracks injuries to six separate body parts, each with its own health and fracture state, for NeoForge 1.21.1 – 1.21.11.
What it does
Body Health swaps the vanilla health bar for a body model made of six parts: head, torso, two arms and two legs. Each part keeps its own hearts and moves through four states, Healthy, Sprained, Broken and Shattered. Attacks land on a specific part according to impact height and trajectory, so an arrow to the head is counted against the head pool. A broken leg slows movement, while a torso in the Shattered state ends the player's run at once. Fractures ease over time, and faster with the right items.
Recovery is handled through items. Healing works on the injury that is worst at the time and lifts its fracture state by one level, while repair works on Sprained, Broken and Shattered bones. Only one item can restore a destroyed limb. Pain-suppressing items last 30 seconds, and overdosing after three doses causes blindness, nausea and poison. Golden apples grant yellow absorption hearts to the most damaged part, and the Totem of Undying grants two extra hearts to the torso. Protection enchantments are applied to each part by hand, since the vanilla health value is hidden and managed separately.
Key features
Six-part body model
The player is drawn as six sprites, each colored and tracked on its own, so every limb's condition is visible at a glance.
Per-part hearts and states
Each body part has separate hearts and moves through Healthy, Sprained, Broken and Shattered, with consequences attached to each state.
Targeted damage
Attacks hit the body part matching their impact height and trajectory, so a hit to a leg does not drain the head.
Protection by body part
Protection, fire protection, blast protection, projectile protection and feather falling reduce damage on specific parts, with resistance and Slow Falling adding further effects.
Gallery
Compatibility
Latest build for each game version and loader.
1.21.x11 of 11 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Health Extended is a NeoForge mod for 1.21.1, released under a custom license and not open source, and it runs on client and server. ProtectPlus is server-side only for 1.21.1 under All rights reserved and not open source. Protection+ is server-side only for 1.21.4, released under the MIT License and not open source. Body Health does not include a separate server-only protection layer; it replaces the health bar itself, and it needs both sides.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Body Health | NeoForge | 1.21.1 – 1.21.11 | Client and server | 2026-07-25 |
| Health Extended | NeoForge | 1.21.1 | Client and server | 2026-05-21 |
| ProtectPlus | NeoForge | 1.21.1 | Server-side only | 2025-12-25 |
| Protection+ | NeoForge | 1.21.4 | Server-side only | 2025-03-11 |
Questions
Does Body Health need to be installed on the server?
Which game versions does Body Health support?
How are protection enchantments applied?
In the catalog
Body Health is one of 29,952 Game mechanics mods on ModsFinder, and one of 12,140 Game mechanics mods for NeoForge. 19,862 mods support Minecraft 1.21.11.
More from Smiley_53
Similar mods
What the author says
Tired of a single health bar? Body Health System replaces Minecraft's vanilla health with a full localized injury system — every part of your body can be wounded, fractured, or destroyed independently. Each attack targets a specific body part based on impact height and trajectory. An arrow to the head deals 1.5×…
Official listing
- Modrinth page
- modrinth.com/mod/body-health
- Owner
- Smiley_53
- Published
- 2026-05-26
- Updated on Modrinth
- 2026-07-25
- Facts verified
- 2026-10-15
