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Body Health

by Smiley_53

Body Health replaces Minecraft's single health bar with a system that tracks injuries to six separate body parts, each with its own health and fracture state, for NeoForge 1.21.1 – 1.21.11.

NeoForgeClient and serverAll rights reserved1.21.1 – 1.21.11

What it does

Body Health swaps the vanilla health bar for a body model made of six parts: head, torso, two arms and two legs. Each part keeps its own hearts and moves through four states, Healthy, Sprained, Broken and Shattered. Attacks land on a specific part according to impact height and trajectory, so an arrow to the head is counted against the head pool. A broken leg slows movement, while a torso in the Shattered state ends the player's run at once. Fractures ease over time, and faster with the right items.

Recovery is handled through items. Healing works on the injury that is worst at the time and lifts its fracture state by one level, while repair works on Sprained, Broken and Shattered bones. Only one item can restore a destroyed limb. Pain-suppressing items last 30 seconds, and overdosing after three doses causes blindness, nausea and poison. Golden apples grant yellow absorption hearts to the most damaged part, and the Totem of Undying grants two extra hearts to the torso. Protection enchantments are applied to each part by hand, since the vanilla health value is hidden and managed separately.

Key features

  1. Six-part body model

    The player is drawn as six sprites, each colored and tracked on its own, so every limb's condition is visible at a glance.

  2. Per-part hearts and states

    Each body part has separate hearts and moves through Healthy, Sprained, Broken and Shattered, with consequences attached to each state.

  3. Targeted damage

    Attacks hit the body part matching their impact height and trajectory, so a hit to a leg does not drain the head.

  4. Protection by body part

    Protection, fire protection, blast protection, projectile protection and feather falling reduce damage on specific parts, with resistance and Slow Falling adding further effects.

Compatibility

Latest build for each game version and loader.

1.21.x11 of 11 versions with builds
1.21.1112.5.0
1.21.1012.5.0
1.21.912.5.0
1.21.812.5.0
1.21.712.5.0
1.21.612.5.0
1.21.512.5.0
1.21.412.5.0
1.21.312.5.0
1.21.212.5.0
1.21.112.5.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Health Extended is a NeoForge mod for 1.21.1, released under a custom license and not open source, and it runs on client and server. ProtectPlus is server-side only for 1.21.1 under All rights reserved and not open source. Protection+ is server-side only for 1.21.4, released under the MIT License and not open source. Body Health does not include a separate server-only protection layer; it replaces the health bar itself, and it needs both sides.

ModLoadersGame versionsEnvironmentUpdated
Body HealthNeoForge1.21.1 – 1.21.11Client and server2026-07-25
Health ExtendedNeoForge1.21.1Client and server2026-05-21
ProtectPlusNeoForge1.21.1Server-side only2025-12-25
Protection+NeoForge1.21.4Server-side only2025-03-11

Questions

Does Body Health need to be installed on the server?

Yes. Installation covers the server and each player's game.

Which game versions does Body Health support?

Files exist for 11 release versions, 1.21.1 – 1.21.11. The latest NeoForge file is 12.5.0 for 1.21.11.

How are protection enchantments applied?

Protection enchantments are applied to each body part manually, because the vanilla health value is hidden and managed separately by the mod.

In the catalog

Body Health is one of 29,952 Game mechanics mods on ModsFinder, and one of 12,140 Game mechanics mods for NeoForge. 19,862 mods support Minecraft 1.21.11.

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What the author says

Tired of a single health bar? Body Health System replaces Minecraft's vanilla health with a full localized injury system — every part of your body can be wounded, fractured, or destroyed independently. Each attack targets a specific body part based on impact height and trajectory. An arrow to the head deals 1.5×…
Smiley_53, on the Modrinth page

Official listing

Owner
Smiley_53
Published
2026-05-26
Updated on Modrinth
2026-07-25
Facts verified
2026-10-15

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