Health Extended
by Ext
Health Extended replaces the vanilla health system on NeoForge with a body split into parts, each with its own health pool, and shows the result in the inventory screen.
What it does
Instead of one shared pool of hearts, the body is divided into functional parts: the head, the torso and the limbs, each with its own health. Damage applied to a part lowers only that part's pool, and parts carry different weights, so the torso and head count for more than the limbs. When a head's health reaches zero the player dies, and a large blow to the head can still end the game outright. Other parts that reach zero apply a debuff instead of ending the run, such as reduced strength when a arm is lost, which makes losing a limb matter without making it fatal by itself.
Status effects are called hediffs here, short for health differences. They are persistent medical conditions tied to the body, such as a wound, and a condition like a heart attack builds up slowly, adding a stacking suffocation effect until it is treated or the player dies. The vanilla health bar above the hotbar still shows the overall pool across all parts, and the new details appear in the health panel of the existing inventory screen, so no separate menu or hotkey is needed. The mod extends vanilla status effects rather than replacing them, and it includes compatibility work for other mods.
Health Extended runs on NeoForge only and is published for 1.21.1. Servers that run it need every player to install it too. The mod is released under a custom license and is not open source, and its source code and issue tracker are public.
Key features
Locational health pools
The head, torso and limbs each have a separate health pool, so damage lands on a specific part of the body.
Weighted body parts
Parts carry different weights, so damage to the torso or head weighs more than damage to a limb.
Persistent medical conditions
Hediffs such as wounds and heart attacks stay on the body and build up over time until treated.
Inventory health panel
Body part health and conditions are drawn in the existing inventory screen instead of a separate menu.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Body Health is NeoForge only, covers 1.21.1 – 1.21.11, shares the client and server environment and is not open source. Medical System is also NeoForge only, with files for 1.21.1 – 26.3, and it is not open source. Dont Get Hurt works on Forge and NeoForge across 1.20.1 – 1.21.11 and is open source under the GNU Lesser General Public License v3.0 or later, while Heart Crystal targets 1.21.1 under the MIT License.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Health Extended | NeoForge | 1.21.1 | Client and server | 2026-05-21 |
| Body Health | NeoForge | 1.21.1 – 1.21.11 | Client and server | 2026-07-25 |
| Medical System | NeoForge | 1.21.1 – 26.3 | Client and server | 2026-10-08 |
| Dont Get Hurt | Forge and NeoForge | 1.20.1 – 1.21.11 | Client and server | 2026-07-06 |
| Heart Crystal | NeoForge | 1.21.1 | Client and server | 2026-06-06 |
Questions
Does Health Extended need to be installed on the server?
Which loader does Health Extended support?
Can a player die from losing a limb?
In the catalog
Health Extended is one of 7,555 Cursed mods on ModsFinder, and one of 2,801 Cursed mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
Health Extended replaces the generic vanilla health system with a more elaborate approach that adds so-called "hediffs" (HEalth DIFFerence), or persistent medical statuses for every wound or status effect on your body. Other similar mods rely on secondary menus or using hotkeys that take you out of the immersion, but…
Official listing
- Modrinth page
- modrinth.com/mod/health-extended
- Owner
- Ext
- Published
- 2026-05-03
- Updated on Modrinth
- 2026-05-21
- Facts verified
- 2026-10-15
