Blockade
by Sindercube
Blockade adds a temporary barrier resource to Fabric armor, so incoming damage is absorbed before health is reduced.
What it does
The barrier is a separate pool that takes hits before the health bar does. It is an armor rework rather than a new armor set: the armor stays the same, and the barrier adds a layer on top of it. Once the barrier is empty, damage falls through to hearts as usual.
Hearts take 50% more damage while the barrier is up, and the multiplier is set by the blockade:barrier damage multiplier attribute. Longer armor cover lowers how much damage gets through, because it raises the maximum barrier instead. The barrier regenerates after 6 seconds without damage, a value controlled by the blockade:barrier replenishing time attribute.
Blockade requires Fabric API. Every player and the server need a copy of the mod. The code is released under the GNU Lesser General Public License v3.0 only, and the project is open source. Files exist for 1.21 and 1.21.1, with 0.1.0 for 1.21.1 as the latest build on the beta channel.
Key features
Temporary barrier resource
A separate resource absorbs incoming damage and regenerates passively, rather than sitting in the health bar.
Damage ordering
The barrier always takes damage before health, so hearts are only reduced once the barrier is gone.
Configurable damage multiplier
The blockade:barrier damage multiplier attribute sets how much harder hearts are hit while the barrier is up.
Configurable regeneration time
The blockade:barrier replenishing time attribute sets the delay before the barrier refills, with a default of 6 seconds.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Players and server owners who want armor to carry a separate, regenerating damage buffer on Fabric 1.21 or 1.21.1.
How it compares
Shield Rework is a Fabric mod for 1.21.11, released under All rights reserved and not open source, and it runs on client and server. Attributes Screen is a Fabric client-side only mod for 1.21.11 under the MIT License, so servers need nothing from it. Progression+ is a Fabric mod for 1.20.1 – 1.21.8 that runs on client and server and is open source under the MIT License, while Blockade targets 1.21 and 1.21.1 under the LGPL.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Blockade | Fabric | 1.21 – 1.21.1 | Client and server | 2026-03-07 |
| Shield Rework | Fabric | 1.21.11 | Client and server | 2026-03-18 |
| Attributes Screen | Fabric | 1.21.11 | Client-side only | 2026-04-29 |
| Progression+ | Fabric | 1.20.1 – 1.21.8 | Client and server | 2026-09-15 |
Questions
Does Blockade need Fabric API?
Does Blockade have to be installed on both sides?
Which game versions does Blockade support?
In the catalog
Blockade is one of 17,631 Equipment mods on ModsFinder, and one of 8,894 Equipment mods for Fabric. 32,366 mods support Minecraft 1.21.1.
More from Sindercube
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What the author says
Blockade is a lightweight mod that that reworks the armor system into a unique temporary resource A new resource that absorbs incoming damage and regenerates passively - Takes 50% more damage than hearts would (Configurable using the blockade:barrier_damage_multiplier attribute, 1.5 by default) - Always takes damage…
Official listing
- Modrinth page
- modrinth.com/mod/blockade
- Owner
- Sindercube
- Published
- 2024-12-12
- Updated on Modrinth
- 2026-03-07
- Facts verified
- 2026-10-15
