ModsFinder

BladeCasting

by SajNinja

BladeCasting adds nine medieval melee weapons to Forge 1.20.1, and each one is crafted from a blade shaped in a casting mold.

ForgeClient and serverMIT License1.20.1

What it does

Weapons are built in two steps. A casting mold is first shaped into a blade, using the mold and four diamonds, and the finished blade is then combined with sticks at a crafting table to make the weapon.

The nine weapons are Daggers, Longswords, Broadswords, Greatswords, Spears, Greataxes, Hatchets, Rapiers and Throwing Spears. Each has its own attack damage, speed and reach, and Daggers trade high damage and speed for a shorter attack range. Hatchets and Throwing Spears can be thrown, and a thrown weapon keeps its enchantments, although sweeping and loyalty enchantments do not apply to thrown weapons. Blades can be made from gold, iron or diamond, and netherite versions are made by upgrading the diamond weapon at a smithing table.

BladeCasting runs on Forge 1.20.1 only. It is a client and server mod, so the server and every player need it, and it is released under the MIT License without being open source.

Key features

  1. Nine medieval weapons

    Daggers, Longswords, Broadswords, Greatswords, Spears, Greataxes, Hatchets, Rapiers and Throwing Spears join the vanilla weapon set.

  2. Casting molds and blades

    Each weapon starts as a blade shaped in a mold, so the material of the blade decides the final weapon.

  3. Throwable weapons

    Hatchets and Throwing Spears can be thrown, and the enchantments of a melee weapon carry over to them.

  4. Weapon material costs

    Crafting costs differ by weapon: Daggers and Spears use 1 material, Hatchets 2, Longswords and Broadswords 3, Greatswords 4 and Greataxes 5.

  5. Mold duplication

    A casting mold can be copied with four diamonds and four stones, one per stone type, which keeps the mold supply steady.

Compatibility

Latest build for each game version and loader.

1.20.11.4.5-1.20.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Swords of Adventure is a Forge 1.20.1 mod under All rights reserved and is not open source, with the same client and server environment. Knightly Weaponry is also Forge 1.20.1, client and server, under the MIT License, and is not open source. Scarlet Dagger adds one dagger type under the MIT License, also for Forge 1.20.1 and client and server, so it covers a narrower set than BladeCasting.

ModLoadersGame versionsEnvironmentUpdated
BladeCastingForge1.20.1Client and server2024-01-09
Swords of AdventureForge1.20.1Client and server2024-06-21
Knightly WeaponryForge1.20.1Client and server2024-08-17
Scarlet DaggerForge1.20.1Client and server2024-11-25

Questions

Does BladeCasting need to be installed on the server?

Yes. The server and every player need the mod installed.

Which loader and game version does BladeCasting use?

BladeCasting is published for Forge 1.20.1 only, with the latest file 1.4.5-1.20.1 released on 2024-01-09.

Where can players find casting molds?

Players find casting molds inside village weaponsmith chests, pillager outposts, ancient cities, bastions, end city chests and desert pyramids; a second copy of any mold can be made from the same stone.

In the catalog

BladeCasting is one of 17,631 Equipment mods on ModsFinder, and one of 9,216 Equipment mods for Forge. 34,764 mods support Minecraft 1.20.1.

Similar mods

What the author says

This mod adds 9 new weapons to the game: Daggers, Longswords, Greatswords, Spears, Greataxes, Hatchets, Rapiers, Throwing Spears, and Broadswords. Each of these has different statistics and attributes that set them apart from the rest. For example, Daggers have both a high attack damage and speed, at the cost of a…
SajNinja, on the Modrinth page

Official listing

Owner
SajNinja
Published
2024-01-09
Updated on Modrinth
2024-01-09
Facts verified
2026-10-15

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