BladeCasting
by SajNinja
BladeCasting adds nine medieval melee weapons to Forge 1.20.1, and each one is crafted from a blade shaped in a casting mold.
What it does
Weapons are built in two steps. A casting mold is first shaped into a blade, using the mold and four diamonds, and the finished blade is then combined with sticks at a crafting table to make the weapon.
The nine weapons are Daggers, Longswords, Broadswords, Greatswords, Spears, Greataxes, Hatchets, Rapiers and Throwing Spears. Each has its own attack damage, speed and reach, and Daggers trade high damage and speed for a shorter attack range. Hatchets and Throwing Spears can be thrown, and a thrown weapon keeps its enchantments, although sweeping and loyalty enchantments do not apply to thrown weapons. Blades can be made from gold, iron or diamond, and netherite versions are made by upgrading the diamond weapon at a smithing table.
BladeCasting runs on Forge 1.20.1 only. It is a client and server mod, so the server and every player need it, and it is released under the MIT License without being open source.
Key features
Nine medieval weapons
Daggers, Longswords, Broadswords, Greatswords, Spears, Greataxes, Hatchets, Rapiers and Throwing Spears join the vanilla weapon set.
Casting molds and blades
Each weapon starts as a blade shaped in a mold, so the material of the blade decides the final weapon.
Throwable weapons
Hatchets and Throwing Spears can be thrown, and the enchantments of a melee weapon carry over to them.
Weapon material costs
Crafting costs differ by weapon: Daggers and Spears use 1 material, Hatchets 2, Longswords and Broadswords 3, Greatswords 4 and Greataxes 5.
Mold duplication
A casting mold can be copied with four diamonds and four stones, one per stone type, which keeps the mold supply steady.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Swords of Adventure is a Forge 1.20.1 mod under All rights reserved and is not open source, with the same client and server environment. Knightly Weaponry is also Forge 1.20.1, client and server, under the MIT License, and is not open source. Scarlet Dagger adds one dagger type under the MIT License, also for Forge 1.20.1 and client and server, so it covers a narrower set than BladeCasting.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| BladeCasting | Forge | 1.20.1 | Client and server | 2024-01-09 |
| Swords of Adventure | Forge | 1.20.1 | Client and server | 2024-06-21 |
| Knightly Weaponry | Forge | 1.20.1 | Client and server | 2024-08-17 |
| Scarlet Dagger | Forge | 1.20.1 | Client and server | 2024-11-25 |
Questions
Does BladeCasting need to be installed on the server?
Which loader and game version does BladeCasting use?
Where can players find casting molds?
In the catalog
BladeCasting is one of 17,631 Equipment mods on ModsFinder, and one of 9,216 Equipment mods for Forge. 34,764 mods support Minecraft 1.20.1.
Similar mods
What the author says
This mod adds 9 new weapons to the game: Daggers, Longswords, Greatswords, Spears, Greataxes, Hatchets, Rapiers, Throwing Spears, and Broadswords. Each of these has different statistics and attributes that set them apart from the rest. For example, Daggers have both a high attack damage and speed, at the cost of a…
Official listing
- Modrinth page
- modrinth.com/mod/bladecasting
- Owner
- SajNinja
- Published
- 2024-01-09
- Updated on Modrinth
- 2024-01-09
- Facts verified
- 2026-10-15
