Biomes Were Already Plenty
by HumanSadness
Biomes Were Already Plenty stops the Anomaly block from flickering and dragging down frame rates in Biomes O Plenty worlds.
What it does
The Anomaly block in Biomes O Plenty cycles rapidly through random block textures, and that cycling can drop frames when a player stands close to it. This client-side Fabric mod replaces the flickering with a single fixed texture, so the block no longer taxes performance when nearby.
Only the client needs the mod, so a server running Biomes O Plenty does not require it and players may join without it. Installation depends on Cloth Config API, Fabric API and Fabric Language Kotlin, and Mod Menu is optional. The mod is open source under the GNU General Public License v3.0 only, and its source code is public. Builds are published for Fabric and 1.21.1 only, with 1.0.0+1.21.1 as the latest file, dated 2026-03-31.
The source repository also includes notes for developers who want IDE support for Biomes O Plenty classes. Those classes come from the Biomes O Plenty Fabric jar, which is kept out of version control, so it has to be placed in the libs folder before the project will resolve them. Building the project anyway removes the red error text the IDE shows for those classes.
Key features
Fixed Anomaly texture
The Anomaly block shows one texture in place of the random cycle, which stops the flicker.
Frame rate relief
Players near Anomaly blocks no longer lose frames to the constant texture switching.
Biomes O Plenty compatibility
The mod targets the Anomaly block in Biomes O Plenty and changes nothing else in that mod.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 3
Optional 1
Use cases
Who it’s for: Players on Fabric who spend time near Anomaly blocks in Biomes O Plenty worlds and notice frame drops there. Developers working on Biomes O Plenty integrations can use the source notes for IDE setup.
How it compares
Not Enough FPS is also a client-side Fabric mod, released under the GNU General Public License v3.0 only and open source, with files for 1.21.11 – 26.3. It covers a wider set of performance issues, while Biomes Were Already Plenty targets only the Anomaly block for 1.21.1. Particle Culling is an open source Fabric client mod under the MIT License for 1.21 – 26.3, and it limits particles rather than textures.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Biomes Were Already Plenty | Fabric | 1.21.1 | Client-side only | 2026-03-31 |
| Not Enough FPS | Fabric | 1.21.11 – 26.3 | Client-side only | 2026-09-16 |
| Particle Culling | Fabric | 1.21 – 26.3 | Client-side only | 2026-10-13 |
Questions
Does Biomes Were Already Plenty need Biomes O Plenty installed?
Does the server need Biomes Were Already Plenty?
Which dependencies must be installed for Biomes Were Already Plenty?
In the catalog
Biomes Were Already Plenty is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
Client-side Fabric mod that stops the Anomaly block from Biomes O' Plenty flickering and tanking your FPS. The Anomaly block rapidly cycles through random block textures when you get close to it, which tanks your FPS. This mod makes it show its own texture instead.
Official listing
- Modrinth page
- modrinth.com/mod/biomes-were-already-plenty
- Owner
- HumanSadness
- Published
- 2026-03-28
- Updated on Modrinth
- 2026-03-31
- Facts verified
- 2026-10-15
