ModsFinder

Basic Weapons

by June

Basic Weapons adds six tiered melee weapon types, daggers, clubs, hammers, pikes, quarterstaves and glaives, that sit beside the sword, axe and spear in vanilla Minecraft.

FabricForgeNeoForgeQuiltClient and serverGNU General Public License v3.0 onlyOpen source1.19.2 – 26.1.2

What it does

Each of the six weapon types is built for every vanilla tool material and balanced around damage, attack speed, crafting cost, attack reach and special effects. The mod also reads an extension called Might, which works like vanilla Sharpness but adds a flat amount of damage based on the enchantment level, since blunt weapons would not logically carry Sharpness. KhazodaCore is required and must be installed alongside the mod on every loader.

Material packs extend the weapon set with materials from other mods. Packs are loaded at startup from the basicweapons materialpacks folder in the Minecraft root directory, and they must be added before the game starts, since packs added later do not load. They are treated like mod files, not resource or datapacks. The mod includes built-in support for the Bronze mod, which adds bronze and tin weapons automatically when both are installed.

Basic Weapons is published for Fabric, Forge, NeoForge and Quilt across 16 release versions, 1.19.2 – 26.1.2, and snapshot builds are also published. Client and server both need it, so the server and every player must run it. The code is under the GNU General Public License v3.0 only, and the source, issue tracker and wiki are public. A known Minecraft bug up to 1.21.10 causes visible gaps in some vanilla item models.

Key features

  1. Six melee weapon types

    Daggers, clubs, hammers, pikes, quarterstaves and glaives are added as tiered weapons.

  2. Balanced weapon stats

    Each weapon has its own damage, attack speed, reach, crafting cost and effects.

  3. Material pack loading

    Packs read from a folder at startup add weapons made from other mods' materials.

  4. Combat combo support

    When a combat extension is installed, quarterstaves gain combos, daggers and clubs can be dual-wielded, and the hammer gets a custom attack animation.

  5. Might enchantment

    Might adds a flat damage bonus per level, a blunt-weapon counterpart to Sharpness.

Compatibility

Latest build for each game version and loader.

26.x3 of 3 versions with builds
26.1.22.4.2+26.1.xNot available2.4.2+26.1.xNot available
26.1.12.4.2+26.1.xNot available2.4.2+26.1.xNot available
26.12.4.2+26.1.xNot available2.4.2+26.1.xNot available
1.21.x7 of 7 versions with builds
1.21.112.3.8+1.21.11Not available2.3.8+1.21.11Not available
1.21.102.2.2+1.21.10Not available2.2.2+1.21.10Not available
1.21.41.2.13+1.21.4Not availableNot availableNot available
1.21.31.2.11.1+1.21.3Not availableNot availableNot available
1.21.21.2.11.1+1.21.3Not availableNot availableNot available
1.21.12.1.5+1.21.1Not available2.1.5+1.21.1Not available
1.211.2.10.1+1.21Not availableNot availableNot available
1.20.x5 of 5 versions with builds
1.20.61.2.1Not availableNot available1.2.1
1.20.51.2.0Not availableNot available1.2.0
1.20.41.2.0Not availableNot available1.2.0
1.20.21.2.4+1.20.11.2.4+1.20.11.2.01.2.4+1.20.1
1.20.11.2.5+1.20.11.2.4+1.20.11.2.21.2.4+1.20.1
1.19.x1 of 1 version with builds
ReleaseBetaAlphaNot available

This mod also publishes snapshot builds. Snapshots are not shown in the matrix.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

KhazodaCoreLibrary for Khazoda's mods containing lots of useful code
Required

Required by 3 mods

Use cases

Extending melee combat

Players who want more melee options than the vanilla sword, axe and spear can add these weapon types to survival or adventure play.

Adding materials from other mods

Material packs let a server or player bring weapons from other mods' materials into the same tiers.

Who it’s for: Players and server owners who want additional melee weapons in vanilla style, and modpack builders who plan to add custom materials through material packs.

Questions

Does Basic Weapons need KhazodaCore?

Yes. KhazodaCore is a required dependency and must be installed alongside Basic Weapons on every supported loader.

Does a server need Basic Weapons installed?

Yes. A server running it needs every connecting player to have it too.

Where do material packs go?

Packs go in the basicweapons materialpacks folder in the Minecraft root directory, and they must be added before the game loads.

Does Basic Weapons work on Fabric?

Yes. Fabric is one of four loaders the mod supports, with files for 1.19.2 – 26.1.2.

In the catalog

Basic Weapons is one of 17,631 Equipment mods on ModsFinder, and one of 8,894 Equipment mods for Fabric. 15,189 mods support Minecraft 26.1.2.

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What the author says

Basic Weapons expands on Minecraft's melee offerings with six vanilla-styled weapon types for every vanilla tool material. Basic Weapons adds six new tiered melee weapon types to complement the existing sword, axe and spear in Minecraft. Each weapon is balanced around damage, attack speed, crafting costs, attack…
June, on the Modrinth page

Official listing

Owner
June
Published
2023-09-20
Updated on Modrinth
2026-10-01
Facts verified
2026-10-15

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