ModsFinder

Auto HUD

by Crendgrim

With Auto HUD, the parts of the screen that carry no new information fade out, leaving the view close to the clean look of F1 mode.

FabricForgeNeoForgeClient-side onlyGNU Lesser General Public License v3.0 onlyOpen source1.18.2 – 26.3

What it does

The mod hides HUD elements that have not changed for a while and brings them back when their content updates. A key binding toggles the whole interface on and off. Status effects that never expire, such as water breathing from a turtle helmet, are hidden, while the remaining time of timed effects is still shown. The player's hand and equipped items, player names and the vignette stay visible by default.

Auto HUD is an opinionated rewrite of an older HUD mod that was no longer updated, and it draws on similar immersive HUD mods from other games. Most of its behavior can be adjusted in its settings screen, which is available when YetAnotherConfigLib is installed. Without it the mod still works, but the settings are edited by hand.

Auto HUD requires Fabric API and runs on Fabric, Forge and NeoForge. It is client-side only, so servers do not need it. Builds are published for 1.18.2 – 26.3, and the mod is released under the GNU Lesser General Public License v3.0 only, so it is open source with public source code and an issue tracker.

Key features

  1. Whole-HUD toggle

    A key binding hides or shows the entire interface in one press.

  2. Auto-hiding unchanged elements

    Parts of the HUD that have not changed recently fade away and return when their values change.

  3. Hidden permanent effects

    Status effects with no timer, such as water breathing from a turtle helmet, are not shown, while timed effects display their remaining time.

  4. Configurable behavior

    Each element can be tuned, and the settings screen opens through YetAnotherConfigLib.

Compatibility

Latest build for each game version and loader.

26.x2 of 2 versions with builds
26.39.2+26.3-fabricNot availableNot available
26.29.2+26.2-fabricNot availableNot available
1.21.x12 of 12 versions with builds
1.21.118.13+1.21.11-fabricNot availableNot available
1.21.108.10+1.21.9-fabricNot availableNot available
1.21.98.11+1.21.9-fabricNot availableNot available
1.21.88.11+1.21.7-fabricNot availableNot available
1.21.78.11+1.21.7-fabricNot availableNot available
1.21.68.11+1.21.7-fabricNot availableNot available
1.21.58.11+1.21.5-fabricNot availableNot available
1.21.48.11+1.21.3-fabric8.7+1.21.3-forge8.11+1.21.3-neoforge
1.21.38.11+1.21.3-fabric8.7+1.21.3-forge8.11+1.21.3-neoforge
1.21.27.2.9+1.21.2-fabricNot available7.2.9+1.21.2-neoforge
1.21.18.13+1.21.1-fabric8.13+1.21.1-forge8.13+1.21.1-neoforge
1.218.2+1.21.1-fabric8.2+1.21.1-forge8.1+1.21.1-neoforge
1.20.x7 of 7 versions with builds
1.19.x5 of 5 versions with builds
1.18.x1 of 1 version with builds
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Optional 2

YetAnotherConfigLib (YACL)A builder-based configuration library for Minecraft!
Optional
Mod MenuAdds a mod menu to view the list of mods you have installed.
Optional

Use cases

Screenshots and recordings

Players who want a clean frame can hide the interface with one key instead of switching to F1 mode, which also removes the hand.

Exploration

With unchanging elements hidden, the screen shows only what changes, such as status timers and the crosshair area.

Who it’s for: Players who prefer a minimal interface during normal play, and those who want more control over which HUD parts stay visible than F1 mode allows.

How it compares

Full comparison

Status Effect HUD is client-side only and open source under the MIT License, with Fabric files for 1.20.1 – 1.21.11. Status Effect Timer is also client-side only and open source under the GNU Lesser General Public License v3.0 only, with Fabric files for 1.16.5 – 26.3. Auto HUD covers the wider HUD rather than only status effects, and it also works on Forge and NeoForge for the same client-only environment.

ModLoadersGame versionsEnvironmentUpdated
Auto HUDFabric, Forge and NeoForge1.18.2 – 26.3Client-side only2026-10-07
Status Effect HUDFabric1.20.1 – 1.21.11Client-side only2025-11-13
Status Effect TimerFabric1.16.5 – 26.3Client-side only2026-09-16

Questions

Does Auto HUD need Fabric API?

Yes. Fabric API is a required dependency on every loader the mod ships for, so it must be installed alongside Auto HUD.

Does a server need Auto HUD?

No. Players add it to their own game, and a server needs no copy.

Is the settings screen required?

No. YetAnotherConfigLib adds an in-game configuration screen, but the mod runs without it and the settings can be edited by hand.

Does Auto HUD work with other HUD mods?

Some combinations work and some do not. Compatibility varies by mod, and the author notes that certain overlays need their animation direction or offset adjusted in the settings.

In the catalog

Auto HUD is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 8,071 mods support Minecraft 26.3.

More from Crendgrim

All projects

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What the author says

Auto HUD is a Minecraft mod which hides parts of the user interface (HUD) that are currently not interesting. It is inspired by similar mods ("immersive hud") for other games. I personally really like the clean view of no visible HUD, but get frustrated by the limitations of using F1 mode.
Crendgrim, on the Modrinth page

Official listing

Owner
Crendgrim
Published
2022-05-15
Updated on Modrinth
2026-10-07
Facts verified
2026-10-15

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