ModsFinder

Auto Team Manager

by Quabi05

Auto Team Manager assigns players to teams automatically during minigames and events, using the vanilla team system on Forge for 1.20.1.

ForgeClient and serverAll rights reserved1.20.1

What it does

Players are sorted into the Red, Blue, Green and Yellow teams without manual steps, which suits minigame and event servers that start rounds often. Each team can be given its own spawn point, and those spawn points are stored so they survive a server restart. Commands handle most control, so teams and spawns can be adjusted while the server keeps running.

Built-in kits provide customizable item sets with custom names and loot, and the kit system is part of the same package. Configuration options can be adjusted to suit a particular game. The mod is lightweight and is placed in the server mods folder before the server is started.

The mod is published for Forge only, on 1.20.1, and the latest file is 1.1.1. Every player and the server need a copy of the mod. It is released under All rights reserved and is not open source.

Key features

  1. Automatic team assignment

    Players are placed into Red, Blue, Green or Yellow teams by the mod, so no manual sorting is needed before a round.

  2. Per-team spawn points

    Each team can have its own spawn point, which is saved with the world data and kept after a restart.

  3. Command control

    Teams and spawn points can be changed with commands while the server runs, without a restart.

  4. Built-in kit system

    Customizable item sets with custom names and loot can be handed out to players as part of a game.

Compatibility

Latest build for each game version and loader.

1.20.11.1.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Minigame servers

Servers that run repeated rounds can use the automatic team split and per-team spawns to start each round quickly.

Event hosting

Staff running an event can adjust teams and spawns with commands during the session.

Who it’s for: Server owners and event hosts who run team-based minigames on Forge 1.20.1 and want the vanilla team system managed for them.

How it compares

Full comparison

Ducky TDM is a Forge mod for 1.20.1 – 1.20.6, released under All rights reserved and not open source, and it runs on client and server. In the point is Forge for 1.20.1 only, also All rights reserved and not open source, with the same client and server environment. Teams spawn points is Forge for 1.20.1, released under the GNU General Public License v3.0 only and open source, which makes it the choice for players who need the source code.

ModLoadersGame versionsEnvironmentUpdated
Auto Team ManagerForge1.20.1Client and server2026-08-21
Ducky TDMForge1.20.1 – 1.20.6Client and server2026-07-08
In the pointForge1.20.1Client and server2025-11-29
Teams spawn pointsForge1.20.1Client and server2024-06-27

Questions

Does Auto Team Manager need to be installed on both sides?

Yes. The server and every player need the mod installed.

Are spawn points kept after a server restart?

Yes. The mod saves team settings and spawn points, so they remain after the server is restarted.

Can the team setup be changed while the server is running?

Yes. Commands adjust teams and spawn points without a server restart.

In the catalog

Auto Team Manager is one of 2,135 Minigame mods on ModsFinder, and one of 886 Minigame mods for Forge. 34,764 mods support Minecraft 1.20.1.

More from Quabi05

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What the author says

Auto Team Manager is a lightweight and powerful both-sided mod that will help you simplify the management of mini-games related to vanilla team system. The project is distributed under an All Rights Reserved (ARR) license. You may use this mod on your public or private servers, but republishing the file or source…
Quabi05, on the Modrinth page

Official listing

Owner
Quabi05
Published
2026-07-25
Updated on Modrinth
2026-08-21
Facts verified
2026-10-15

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