Auto Team Manager
by Quabi05
Auto Team Manager assigns players to teams automatically during minigames and events, using the vanilla team system on Forge for 1.20.1.
What it does
Players are sorted into the Red, Blue, Green and Yellow teams without manual steps, which suits minigame and event servers that start rounds often. Each team can be given its own spawn point, and those spawn points are stored so they survive a server restart. Commands handle most control, so teams and spawns can be adjusted while the server keeps running.
Built-in kits provide customizable item sets with custom names and loot, and the kit system is part of the same package. Configuration options can be adjusted to suit a particular game. The mod is lightweight and is placed in the server mods folder before the server is started.
The mod is published for Forge only, on 1.20.1, and the latest file is 1.1.1. Every player and the server need a copy of the mod. It is released under All rights reserved and is not open source.
Key features
Automatic team assignment
Players are placed into Red, Blue, Green or Yellow teams by the mod, so no manual sorting is needed before a round.
Per-team spawn points
Each team can have its own spawn point, which is saved with the world data and kept after a restart.
Command control
Teams and spawn points can be changed with commands while the server runs, without a restart.
Built-in kit system
Customizable item sets with custom names and loot can be handed out to players as part of a game.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Minigame servers
Servers that run repeated rounds can use the automatic team split and per-team spawns to start each round quickly.
Event hosting
Staff running an event can adjust teams and spawns with commands during the session.
Who it’s for: Server owners and event hosts who run team-based minigames on Forge 1.20.1 and want the vanilla team system managed for them.
How it compares
Ducky TDM is a Forge mod for 1.20.1 – 1.20.6, released under All rights reserved and not open source, and it runs on client and server. In the point is Forge for 1.20.1 only, also All rights reserved and not open source, with the same client and server environment. Teams spawn points is Forge for 1.20.1, released under the GNU General Public License v3.0 only and open source, which makes it the choice for players who need the source code.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Auto Team Manager | Forge | 1.20.1 | Client and server | 2026-08-21 |
| Ducky TDM | Forge | 1.20.1 – 1.20.6 | Client and server | 2026-07-08 |
| In the point | Forge | 1.20.1 | Client and server | 2025-11-29 |
| Teams spawn points | Forge | 1.20.1 | Client and server | 2024-06-27 |
Questions
Does Auto Team Manager need to be installed on both sides?
Are spawn points kept after a server restart?
Can the team setup be changed while the server is running?
In the catalog
Auto Team Manager is one of 2,135 Minigame mods on ModsFinder, and one of 886 Minigame mods for Forge. 34,764 mods support Minecraft 1.20.1.
More from Quabi05
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What the author says
Auto Team Manager is a lightweight and powerful both-sided mod that will help you simplify the management of mini-games related to vanilla team system. The project is distributed under an All Rights Reserved (ARR) license. You may use this mod on your public or private servers, but republishing the file or source…
Official listing
- Modrinth page
- modrinth.com/mod/auto-team-manager
- Owner
- Quabi05
- Published
- 2026-07-25
- Updated on Modrinth
- 2026-08-21
- Facts verified
- 2026-10-15
