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Anti Magick: Staff Mod

by arcforgelab

Anti Magick: Staff Mod is a NeoForge add-on for the Anti Magick and AvM Staff mods that suppresses staff abilities and summoned entities inside an active field.

NeoForgeClient and serverMIT LicenseOpen source1.21.1

What it does

The add-on works with Anti Magick and AvM Staff, which are both required. It is built for Minecraft Java Edition 1.21.1 on NeoForge, and it must be installed on the client and on the server.

Inside a field activated by the Anti Magick Core, staff abilities are blocked. Projectiles fired from staffs and creatures brought in by summoning are suppressed while the field is active. The optional compatibility add-on Anti Magick Staff Mod adjusts how the two sides interact, and the mod is published under the MIT License as open source, with its source code, issue tracker and wiki public.

Key features

  1. Staff ability suppression

    Abilities of staffs are switched off while a player stands inside an active field.

  2. Projectile blocking

    Projectiles spawned by staffs do not take effect inside a field that the Anti Magick Core has activated.

  3. Summon suppression

    Entities summoned by staffs are suppressed inside the field, so a fight can be played without them.

  4. Optional compatibility add-on

    An optional add-on named Anti Magick Staff Mod connects the two mods and is not needed for the core behaviour.

Compatibility

Latest build for each game version and loader.

1.21.10.1.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

AvM StaffAvM Staff Mod is a fan-made, mostly canonically accurate, and close to vanilla mod adding staffs from Animation vs Minecraft series to Minecraft: Java Edition 1.21/1.21.1
Required
Anti MagicA powered containment system for selectively suppressing vanilla supernatural mechanics in Minecraft
Required

Use cases

Arena fights

A server can mark a fighting area with a field, so staff-based attacks and summons do not work there.

Protected zones

Builders can limit magic use in a town or base by placing a field around it.

Who it’s for: Server owners who run Anti Magick and AvM Staff and want staff magic kept out of certain areas, and players who use staffs in those worlds.

How it compares

Full comparison

Staffs is a NeoForge mod for 1.21.4 – 1.21.11, released under All rights reserved and not open source, and it runs on client and server. Command Block Staff covers Fabric and NeoForge for 1.21 – 1.21.1 under All rights reserved, and it is not open source either. Staff Mod differs in being limited to NeoForge and 1.21.1, under the MIT License as open source.

ModLoadersGame versionsEnvironmentUpdated
Anti Magick: Staff ModNeoForge1.21.1Client and server2026-07-17
StaffsNeoForge1.21.4 – 1.21.11Client and server2026-03-17
Command Block StaffFabric and NeoForge1.21 – 1.21.1Client and server2026-08-02

Questions

Does Anti Magick Staff Mod need Anti Magick and AvM Staff?

Yes. Anti Magick and AvM Staff are both required dependencies, so both must be installed next to Anti Magick Staff Mod.

Must the mod be installed on the server as well as the client?

Yes. Servers that run it need every player to install it too.

Which loader and version does Anti Magick: Staff Mod support?

It is published for NeoForge only, for Minecraft 1.21.1, and the latest file is 0.1.2 for 1.21.1, released 2026-07-17.

In the catalog

Anti Magick: Staff Mod is one of 7,216 Magic mods on ModsFinder, and one of 2,992 Magic mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Optional compatibility add-on for Anti Magick and Staff Mod. When enabled inside an active field, this add-on suppresses staff abilities, spawned projectiles, and supported summoned entities.
arcforgelab, on the Modrinth page

Official listing

Owner
arcforgelab
Published
2026-07-12
Updated on Modrinth
2026-07-17
Facts verified
2026-10-15

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