Always Multiplayer
by PaulNZ
Always Multiplayer opens a singleplayer world to other players online as soon as it loads, so friends can join without anyone turning on the multiplayer setting first.
What it does
When a singleplayer world loads, the mod publishes it for online play on its own. Friends can then connect without the host having to open the world to LAN first, which is the usual manual step. The mod is built for Fabric and NeoForge, targets 26.2 and 26.3, and is published as snapshot builds as well as releases. It is client and server, so the host and every player who joins need the mod.
Access can be limited to friends only. A host can use the native server commands for whitelist and ban management, and set a default game mode that applies to other players who connect. Whitelist access restrictions are there to prevent unexpected connections. Fabric API is required on Fabric, and Mod Menu is an optional addition. The code is closed: the mod is released under All rights reserved and is not open source.
Key features
Automatic online publishing
A singleplayer world is published for online play as it loads, with no extra step from the host.
Friends-only access
The host can restrict joining to friends, so the world stays closed to anyone else.
Native server commands
Whitelist and ban commands work the same way they do on a dedicated server.
Default game mode for joiners
A game mode can be set as the default for other players who connect to the world.
Gallery
Compatibility
Latest build for each game version and loader.
This mod also publishes snapshot builds. Snapshots are not shown in the matrix.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 1
Use cases
Playing with friends after a world starts
A host who loads a world in singleplayer can let friends join right away, without changing settings during the session.
Keeping a world private
Restricting access to friends and enabling the whitelist keeps unexpected players out of an open singleplayer world.
Who it’s for: Players who want to host a singleplayer world for friends, and small groups who prefer to manage joiners with server-style whitelist and ban commands.
How it compares
Quick LAN is a Fabric-only client and server mod for 26.1.2, released under the GNU General Public License v3.0 only and open source. LAN Whitelist is also Fabric-only and client and server, open source under the MIT License, and covers 1.20.2 – 1.21.10. ZenithX Mod is a Fabric client-side only mod for 26.1.2 that is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Always Multiplayer | Fabric and NeoForge | 26.2 – 26.3 | Client and server | 2026-09-19 |
| Quick LAN | Fabric | 26.1.2 | Client and server | 2026-07-12 |
| LAN Whitelist | Fabric | 1.20.2 – 1.21.10 | Client and server | 2025-10-18 |
| ZenithX Mod | Fabric | 26.1.2 | Client-side only | 2026-10-04 |
Questions
Does Always Multiplayer need Fabric API?
Must the host and every joining player install the mod?
Which versions does Always Multiplayer support?
Can the host keep strangers out of the world?
In the catalog
Always Multiplayer is one of 5,392 Social mods on ModsFinder, and one of 4,084 Social mods for Fabric. 8,071 mods support Minecraft 26.3.
More from PaulNZ
Similar mods
What the author says
Make sure to use whitelist or access restrictions if you want to prevent unexpected connections.
Official listing
- Modrinth page
- modrinth.com/mod/always-multiplayer
- Owner
- PaulNZ
- Published
- 2026-05-15
- Updated on Modrinth
- 2026-09-19
- Facts verified
- 2026-10-15
