Mods for 1.20.1
3,818 mods match your filters.
πΏ Allows the collection of player heads via command or death event.
Adds Fabric Create mod support to Open Parties and Claims
A Minecraft mod that cleans up after mods that set entitys' health and/or absorption to NaN.
Rewrites search algorithm for /locate and Nature Compass β 97% less time costs.
Quality of Life improvements for Villagers
πͺ Allows Shulkers to drop two or more shells and ignore their default drop chance.
Server-side mod that disables creeper explosion griefing, while also increasing explosion knockback to compensate.
Allows to add a custom formula (or change the damge percentage it reduces) of the Resistance status effect.
πΈ Breaks spider webs/cobwebs with a configurable delay when walking through.
π Removes the cooldown in between trying to attract animals with their desired food.
This is a mod which adds in the missing jungle and swamp villages in a vanilla friendly way and style
Change entity attributes globally, per dimension, biome, difficulty, or time. With % chances too!
π When breaking a scaffolding block, all chained blocks will drop at the block's position.
New blocks that prevent PokΓ©mon spawns in a radius
Adds balanced crafting recipes for vanilla items that are normally uncraftable or limited.
Allows to apply effects when entities engage combat, highly customizable with regex support.
An addon for the Friends&Foes mod, adding a beekeeper hut structure.
Form a guild to live and work together with your friends. Form a party to fight and adventure together with allies. Chat with your guild, party or friends list in a neat UI
π§ββπ΄ Allows zombie horses to spawn with a zombie riding it and other tweaks.
This mod solves the issue of being unable to sleep even when you are safe, due to a random mob lurking in the cave beneath your base.
A mod to allow globally adjusting the rate of crop growth with configuration options to both increase and decrease the global rate of growth.
Prevents crops/farmland from being trampled
Attack with torches!
πΏ Adds a configurable chance for mobs to drop their head, using vanilla resources only.





















