Mods for 1.18.2
1,176 mods match your filters.
Pose and modify your armor stand with ease!
This simple mod brings the bugfix for "Player moved too quickly!" from RandomPatches to a standalone mod. It removes the server side check for if a player moves too far too quickly which then teleports them back.
Allows modpack developers to define default server properties. Typically used for things like a default level type
Complex Underground & Oceanic dungeons!
Prevents player from spamming excessive recipe book packets to lag out the server
👝 Living entities drop all their possible loot in a configurable amount, looting enchant supported.
✏️ Set potion effects for all living entities to have permanently and to inflict.
Fixes deadlocks caused by https://bugs.mojang.com/browse/MC-246262
🔔 Makes the village bell item craftable via a recipe.
Backup for Fabric
🥛 Adds nutritious value to milk, filling up the food bar and saturation when consumed.
🚪 Automatically opens doors around the player and closes them with a configurable delay.
Makes world borders work per dimension
💾 Creates back-ups of player inventories before death, which can be loaded via commands.
Enhance your zombie apocolypse modpack.
No more one-hit kills or accidental falls!
This mod allows you to use Fire Aspect, Knockback, Looting, Density, Breach, Wind Burst, and all other sword enchantment types on a trident.
🔥 Disables the default firespread and makes fire go out after a configurable delay.
🌎 Allows the creation of a configurable world border, limiting the world size.
🧊 Crops growing with ice underneath will remain in the same stage, for design purposes.
👍 Prevent an enderman from teleporting, placing/picking up blocks (griefing) and attacking when looked at.
🗜 Modifies the /help command to show all information, be colourful and have multiple pages.
A Forge/NeoForge mod that allows admins to vanish
🌿 Kelp seaweed naturally filters sea water for rich nutrients. Kelp works like bone meal.


















