Mods for 1.21.5
487 mods match your filters.
Makes Minecraft's terrain "tall". Something like the farlands.
Convinces Minecraft it is unmodded
fabric mod that adds experimental iouring and kqueue support
Adds many useful commands for survival and creative gameplay to make server administration and gameplay easier.
SimpleTPA, a lightweight and configurable teleport request mod for Minecraft Client or Server-side.
A customizable simple modpack updater, perfect for private packs
Adds spark TPS, MSPT, CPU and GC stats to BetterF3 screen
QuickTotem is a lightweight Fabric mod for Minecraft 1.21.x that instantly equips a Totem of Undying from your inventory when needed, helping you survive PvP and high-risk moments with zero delay.
Fully configurable mob spawners for Fabric. Change spawn delay, spawn count, activation range, nearby mob cap, and more to tune farms and server balance.
Adds subway map style icons to your atlas connecting all your stations. Also includes train tracking!
A .Minecraft mod that allows you to write Section sign.Based on the Paragraphs Mod.
Select and drag your builds visually through the world by looking in the direction!
This mod removes the Minecraft bug fix MC-51418.
Simple in-game chat calculator
Simple mod that replants crops while harvesting
A mod that aims to restore the old click spamming combat from Minecraft 1.8 and older.
A classic take on the Gravestone Mod, adding a mini fight to retrieve your items.
Do you hate the new Apple-like version numbering system? Same! Do you like it? Don't care! Do you care about the version numbering and how to convert old versions to its new version or viceversa? This project is for you!
Fabric database module for H2.
A Fabric mod for Minecraft 1.21 that tracks each player's total blocks mined and allows score color customization.
Default options for modpacks
Filters sent/received packets
This mod adds DeepL support for global communication.
Fabric client-side minimap and world map for 1.17.1 and the 1.21 line: HUD minimap, fullscreen pan/zoom map,cave/Nether/End layers, waypoints and death points, entity radar, per-world disk cache, and a seed-predicted underlay for unexplored terrain.





















