Mods for 1.21.3
1,054 mods match your filters.
Reshapes the world to consist of continents, separated by large oceans and small islands.
Removes structures, items, mobs and bosses from Incendium, leaving only the biomes and terrain.
Classic SkyBlock with infinite void generation. The biome map and structure bounding boxes match up with a normal world with the same seed!
This is a mod which adds in the missing jungle and swamp villages in a vanilla friendly way and style
Lithosphere aims to change the overworld worldgen to be more cinematic, polished and beautiful.
A massive overhaul that improves biomes, adds new mobs, trees, and more!
New and Improved Trial Chambers
A realistic Minecraft world gen mod that adds nearly 200 new biomes and overhauls all vanilla biomes.
Old (and not so old) world generation for modern Minecraft!
New Strongholds to uncover and conquer.
New Mansions to explore and traverse.
Adds more structures and dungeons to Minecraft
This Mod/Datapack Overhauls the Ocean Monument, turning it into a jigsaw structure, every room has randomized walls and floors, and some loot chests are scattered around
Humanoid mobs get new variants through over 85 custom player heads or unused vanilla mobs! No Resource Pack needed!
Additional structure packs
Overhauls Jungle Temples with 4 Variants using new loot tables alongside the Vanilla Loot Table and can have archeology elements inside as well as new puzzles
Save your surface, find your underground adventure!
New structures for Farmers Delight that teach the player how to use the mechanics of this mod and are just beautiful!
Overhauls Desert Temples with 4 Variants using new loot tables alongside the Vanilla Loot Tables. The chests at the TNT trap can now turn into exits leading into underground buried rooms for archeology
Find ores in mines faster and easier.
This Mod Overhauls the Nether Fortress with 1 guaranteed spawner, the fortress inside hallways having decoration and blaze spawners found in and outside the fortress
The world is big. Go explore it!
Adds dithering on the biome borders to the game.
This package was written by me through the datapack exercise. Because I was tired of vanilla terrain and I always wanted a realistic terrain that was efficient, I set out to refactor vanilla terrain.























