Mods for 1.21.1
1,709 mods match your filters.
Suppresses the "Detected setBlock in a far chunk" message in the console thus reducing log file size.
Eliminates render queue latency using NVIDIA Reflex architecture. Works on ANY GPU!
TT20 helps reduce lag by optimizing how ticks work when the server's TPS is low.
Removes the death animation tilt on players.
Allows multiple functions to be mapped to the same keybind without (as much) conflict
Disables the “incompatible” warning when loading resource packs with different compact versions.
A simple mod that makes powered/activator rails turn on/off up to 20x faster.
Rewritten server ping pipeline using optimized Netty I/O, along with SWR caching.
An extremely customizable hitbox mod, also improving performance of hitbox rendering. By Polyfrost, best with OneClient.
An unofficial fork of LanguageReload for (neo)forge
Allows you to increase FPS with a large crowd of players
A mod made to merge dropped items beyond the vanilla stack limit while considering mod compatibility.
A fabric-carpet extension mod. It offers some interesting and useful features.
Upgrade your modding potential with cutting-edge rendering and game-engine features. Built for modders, by modders.
Little optimization bedrock layer
Better Tab improves the player list, making it scrollable and adding numerical ping.
Only load server resource packs when necessary
Optimize item rendering by transforming item entities to 2D
Krypton unofficial NeoForge port. A mod to optimize the Minecraft networking stack.
Store and load custom kits
Works around the MC-271325 bug on Fabric and NeoForge servers (fixes "error sending packet clientbound/minecraft:disconnect")
A client-side mod for Create that provides modular assistance features.
A performance mod that greatly optimizes particle rendering and particle limits.
Not Enough Vulkan is a fork of Sodium Extra that is focused on improving VulkanMod






















