Mods for 1.21.3
280 mods match your filters.
A modpack utility mod that allows to disable spawning of any entity.
A brain library for Minecraft, making the brain system easier to use and manage
Advanced Villager configuration with data driven trades
Elegant - and likely hostile - vessels lost in the seven seas...
๐ Removes those pesky slimes when you're trying to be creative in a superflat world.
Boids simulation for flocking fish ๐
This mod improves the vanilla minecraft villages !
Minecraft mod that applies armor trims to naturally generated armor and equipment from mobs, loot tables and trades
๐ช Allows Shulkers to drop two or more shells and ignore their default drop chance.
๐ Removes the cooldown in between trying to attract animals with their desired food.
๐งโโ๐ด Allows zombie horses to spawn with a zombie riding it and other tweaks.
This mod solves the issue of being unable to sleep even when you are safe, due to a random mob lurking in the cave beneath your base.
๐ฟ Adds a configurable chance for mobs to drop their head, using vanilla resources only.
โ ๐ด Allows skeleton horses to spawn naturally with a skeleton riding it and other tweaks.
โ๏ธ Add any extra item drops to entities via commands and config, drop chance supported.
๐ฅ Prevents hostile mob spawns and burns them around the campfire in a configurable radius.
Async improves entity performance by processing entities in parallel across multiple CPU cores and threads.
๐ฎ๐ Allows both red and brown mooshrooms to spawn naturally in their biome.
Serverside rules to limit mob spawning
๐ฅ Chicken eggs on hay blocks hatch safely into chicks just before they despawn.
๐ฒ Gives new shulker spawns a random shell color based on a configurable list.
๐บ While teleporting via commands, portals or Waystones, pets and mounts will be teleported too!
Makes golden armor trims pacify piglins
๐งโโ๏ธ๐พ Allows changing the default chance a zombie spawns as the villager variant.






















