Mods for 26.1.1
678 mods match your filters.
I'm a fancy GUI!
Change the size of items and your hand (Small hand mod)
An extensible data-driven Dialogue API for Minecraft
Changes the crosshair based on your ability to hit or crit / critical hit an enemy. Compatible with your own custom crosshair from any texturepack! Crosshair is centered by default.
Allows you to add alternative key combinations to every key binding!
A library mod for OffsetMonkey538's mods
Updated fork of Trinkets Canary, a data-driven accessory mod
Direct schematics downloads for Litematica, fully integrated into your Minecraft client
Adds additional attributes for players and other entities, mainly for used in other mods
Adds permission checks into vanilla, to allow for full permission customization
Contains blocks, tools and items, that are needed in many of the Many Ideas Mods.
Forge Capabilities that can be shared by multiple mods
A mod that replaces CICADA to make it harmless
A high-performance API for Minecraft mods, built to handle tasks efficiently, reduce lag, use GPU acceleration, smart caching, and multithreading - keeping your game smooth and stable.
A simple, easy-to-set-up config library using YACL and Mod Menu to create simple or complex config menus
Adds tag, component and other tooltips to items in F3+H mode
Play multiple characters in one world! Opt-in, customizable player profiles for hotseat multiplayer, lets plays, plural systems, RP servers, or just for fun!
Utility mod for improving the reliability and experience of changing tick rate, as well as many quality of life features. This is also the core mod required for G4mespeed extensions.
A small API for mods to dynamically modify inventory slots. Allows changing the position, disabling/enabling slots and adds tooltips for empty slots.
Tie Fabric and NeoForge together. Knot a problem.
A library adding implementations for recipes.
A mod to allow you to expand how you assign keyboard bindings.
Make a beautiful HUD in Minecraft!
API for MaLiLib designed to make configs easier.






















