Game mechanics
4,384 mods match your filters.
Reverts passive mob spawning back to how it was in beta 1.7.3.
Gives player ability to install implants in his body in techno-magic style. All implants have different abilities and require "fuel" (which can be anything, from thaumcraft essense to EU or RF)
a fabric based simple tombstone mod
This mod adds crafting recipes for uncraftable items like the Saddle, Totem of Undying, and Elytra!
Alchemist is a mod about.. well Alchemy! It's a total reimaginating of EE for modern audiences and versions of the game
Make your pets easier to manage with chunk loading, smart recovery, natural regeneration, and dynamic running!
A fabric mod for Minecraft that counts the time a player is on the server and kicks them for the day after a certain time.
A lightweight coremod that removes the pebbles from Botania: Garden of Glass.
This mod introduces a new mechanic to the game that adds status effects to armor based off of the material.
A mod that automatically kicks yourself from server once a player gets in range of blocks that u set, allows u to afk farm and play safe.
Allows survival players creative-style flight within beacon range.
Stack potions, splash potions, and lingering potions up to 16 for cleaner inventory management and better server gameplay.
A mod that allow you to "carry" your Chocobo from Chococraft with you!
Allows Create tracks to be assembled to Create mod Contraptions such as bearings, trains, and other moving objects.
You can no longer hurt your own pets by accident. Sneak to bypass. Server friendly
Redstone Torch Random Tick makes burnt out redstone torches be reactived by random ticks, similar to older minecraft versions. This only affects non-scheduled, burnt-out torches, avoiding breaking any redstone contraptions!
a server-side option to making hostile mob eggs and spawners craftable
Adds the custom Sunken Sailor Origin for the Origins mod.
Adds a gamerule which allows disabling creeper block damage, but keeps other mob griefing.
Horses smoke when damaged based on health, then explode dramatically. Inspired by how cars behave in GTA.
Allows budding amethysts to be pushed by pistons. Based on Carpet's 'movableAmethysts' rule.
A mod that removes the need of air blocks when spawning a creature with structure-based system. Also with extra features.
Adds Metroid Prime 2 style passive damage in a highly configurable way.
Signs powered by a redstone wire will print out the contents of the sign to players nearby.






















