ModsFinder

XP: Dungeon Blocks

by HER0XP

Players building custom dungeons can place XP: Dungeon Blocks, a set of special blocks with their own effects, events and rewards.

ForgeNeoForgeClient and serverAll rights reserved1.20.1 – 1.21.1

What it does

The mod adds a series of dungeon blocks, each with its own mechanics. The Wave Spawner is activated with a click and summons waves of enemies. It checks the surrounding environment and draws its enemies from a mob group configured for that setting. The first activation fixes one mob group, and every later wave from that spawner draws from it alone. Wave sizes are fixed at 4, 6, 8, 10 or 12 enemies, spawned around the block within a maximum radius on valid positions. Players who move away from the area cause the event to reset. Once all waves are cleared, the block turns into a loot chest.

The Boss Spawner summons a single boss when activated. The first use selects the boss configuration, which is saved for later activations. Each boss arrives with a title, starter gear, a fixed health pool and potion effects that can be changed in the config, and an optional boss bar is visible within a set radius. A fight lasts 3 minutes. If the boss is not defeated in that time, or if the players leave the area, the event resets and gives its reward. During battle a HUD shows a countdown and information about the boss. On defeat the block becomes a loot chest that marks the event as completed.

Installation runs on Forge or NeoForge for 1.20.1 and 1.21.1, and the environment is client and server, so the server and every player need the mod. The Forge file is 1.0.8 for 1.20.1, and the NeoForge file is 1.0.1 for 1.21.1. The mod is released under All rights reserved and is not open source. Dungeon RPG: Permafrost requires it.

Key features

  1. Wave Spawner

    Activated with a click, it summons waves of 4 to 12 enemies from one configured mob group chosen by setting.

  2. Boss Spawner

    A single boss with a title, starter gear, a fixed health pool and config-based potion effects, fought for 3 minutes.

  3. Reward chests

    Finished waves or defeated bosses turn the block into a loot chest, so a completed event leaves a reward.

  4. Event reset

    If players move away, the wave or boss event resets, and the block keeps its configuration for the next attempt.

Compatibility

Latest build for each game version and loader.

1.21.1Not available1.0.1
1.20.11.0.8Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Required by 1 mod

Questions

Does XP: Dungeon Blocks work on NeoForge?

Yes. A NeoForge file of 1.0.1 exists for 1.21.1, and a Forge file of 1.0.8 exists for 1.20.1.

Which mod depends on XP: Dungeon Blocks?

Dungeon RPG: Permafrost requires it, so the mod must be installed alongside it.

In the catalog

XP: Dungeon Blocks is one of 3,514 Library mods on ModsFinder, and one of 1,576 Library mods for Forge. 32,366 mods support Minecraft 1.21.1.

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What the author says

I’ve been playing Minecraft with mods for years, but it’s always the same problem: unbalanced dungeons, loot that’s either too easy or completely useless. For a long time, I’ve wanted to create a mod that brings back the feeling of farming with original and useful rewards—something that makes finishing a dungeon…
HER0XP, on the Modrinth page

Official listing

Owner
HER0XP
Published
2026-02-05
Updated on Modrinth
2026-06-05
Facts verified
2026-10-15

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