ModsFinder

World Guard

by CorgiTaco

World Guard protects an existing world from generation settings that changed since it was last loaded, so chunks and biomes stay intact.

FabricForgeNeoForgeServer-side onlyAll rights reserved1.21.1

What it does

When a world is loaded again, the mod checks whether its world generator settings differ from the ones used the last time. Changed settings are kept from reshaping existing terrain, which helps prevent missing chunk walls and biomes that would otherwise appear after a seed or generator change.

The mod runs on the server only, so players join without installing anything. It is published for Fabric, Forge and NeoForge, with files for 1.21.1 only, and it is not open source; All rights reserved applies.

Key features

  1. Generator settings check

    Compares the world generator settings on load with the ones saved from the previous session.

  2. Protection from chunk damage

    Aims to stop a changed generator from corrupting the world with missing chunk walls.

  3. Biome preservation

    Helps keep biomes from going missing after a seed or world generator change.

Compatibility

Latest build for each game version and loader.

1.21.11.0.0-Fabric1.0.0-Forge1.0.0-Neoforge
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does World Guard need to be installed on the client?

No. Only the server needs it, and players join without installing anything.

Which loaders does World Guard support?

Files are published for Fabric, Forge and NeoForge, each for 1.21.1.

In the catalog

World Guard is one of 3,514 Library mods on ModsFinder, and one of 2,348 Library mods for Fabric. 32,366 mods support Minecraft 1.21.1.

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Official listing

Owner
CorgiTaco
Published
2025-03-18
Updated on Modrinth
2025-03-18
Facts verified
2026-10-15

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