World Guard
by CorgiTaco
World Guard protects an existing world from generation settings that changed since it was last loaded, so chunks and biomes stay intact.
What it does
When a world is loaded again, the mod checks whether its world generator settings differ from the ones used the last time. Changed settings are kept from reshaping existing terrain, which helps prevent missing chunk walls and biomes that would otherwise appear after a seed or generator change.
The mod runs on the server only, so players join without installing anything. It is published for Fabric, Forge and NeoForge, with files for 1.21.1 only, and it is not open source; All rights reserved applies.
Key features
Generator settings check
Compares the world generator settings on load with the ones saved from the previous session.
Protection from chunk damage
Aims to stop a changed generator from corrupting the world with missing chunk walls.
Biome preservation
Helps keep biomes from going missing after a seed or world generator change.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does World Guard need to be installed on the client?
Which loaders does World Guard support?
In the catalog
World Guard is one of 3,514 Library mods on ModsFinder, and one of 2,348 Library mods for Fabric. 32,366 mods support Minecraft 1.21.1.
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Official listing
- Modrinth page
- modrinth.com/mod/world-guard
- Owner
- CorgiTaco
- Published
- 2025-03-18
- Updated on Modrinth
- 2025-03-18
- Facts verified
- 2026-10-15
