Entity Collision FPS Fix
by CorgiTaco
With Entity Collision FPS Fix installed, the client skips entity collision checks on the render thread in areas crowded with entities.
What it does
The client normally calculates collisions for entities it can see and for those it cannot, which costs frames when many entities are packed close together. The mod removes those render-thread checks on the client, since the server already handles collision. Only the client needs it, and the mod changes nothing on the server side. Files exist for Fabric and Forge, for game versions 1.19 – 1.19.2, and the code is released under CC0 1.0 Universal, so it is open source.
Key features
Skipped render-thread collisions
Collision checks for entities are removed from the client render thread, which the author reports as a frame rate gain near crowds of entities.
Targets a confirmed bug
The mod is intended to address Mojang bug MC-228976, which the bug tracker records as confirmed by community consensus.
Dense entity areas
The effect is strongest where many entities sit tightly together, such as farms or mob-heavy spawn zones.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
In the catalog
Entity Collision FPS Fix is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 12,559 mods support Minecraft 1.19.2.
More from CorgiTaco
Similar mods
What the author says
Client side FPS optimization mod that skips collision checks on the client's render thread because these check are already handled by the server. FPS currently suffers because the client calculates collisions for seen and unseen entities. When a lot of entities are present and tightly packed together, this issue is…
Official listing
- Modrinth page
- modrinth.com/mod/entity-collision-fps-fix
- Owner
- CorgiTaco
- Published
- 2022-06-13
- Updated on Modrinth
- 2022-06-13
- Facts verified
- 2026-10-15
