ModsFinder

Wardstones

by D3TONAT0R

Wardstones is a NeoForge mod for 1.21.1 that stops hostile mobs from spawning within a set radius of its blocks, so players can protect a base without placing torches everywhere.

NeoForgeClient and serverAll rights reserved1.21.1

What it does

Players place Wardstones blocks, and each one prevents hostile mobs from spawning in the area around it. The mod adds three tiers of this block, and each higher tier covers a larger radius than the one before it. Effect ranges can be changed in the mod's configuration, so a server owner can set how far each tier reaches.

The blocks work in singleplayer worlds and on multiplayer servers alike. Only the server needs to apply the spawn rules, and the mod is published for NeoForge alone, with files for 1.21.1. Wardstones runs on client and server, so both the server and every player need it installed. The code is not open source, and the mod is released under All rights reserved.

Key features

  1. Hostile spawn prevention

    A Wardstones block stops hostile mobs from spawning in the surrounding area, replacing rows of torches.

  2. Three tiered blocks

    Three block tiers are available, and each tier has a larger protected range than the one below it.

  3. Configurable ranges

    Effect ranges for every tier can be adjusted in the mod's configuration file.

  4. Singleplayer and servers

    The same blocks work in singleplayer worlds and on multiplayer servers.

Compatibility

Latest build for each game version and loader.

1.21.11.0.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Protecting a base

A player builds a base in a survival world and places Wardstones around it to keep hostile mobs from spawning inside the walls and nearby yards.

Server spawn control

A server owner places tiered blocks at spawn hubs or shared builds, and sets the ranges in the configuration to match the layout.

Who it’s for: Players who want to protect builds from hostile mob spawns without covering the ground in light sources, and server owners who manage shared spaces.

How it compares

Full comparison

NoobGuard is server-side only, released under the MIT License, with files for NeoForge 1.21 – 1.21.3. Void Spawn Fix is also server-side only and is released under All rights reserved, with files for NeoForge 1.21 – 1.21.1. Only Zombies Spawn is server-side only, released under the MIT License, and published for Fabric, Forge and NeoForge across 1.18.2 – 26.2. Wardstones differs in that it is client and server, so every player needs it installed.

ModLoadersGame versionsEnvironmentUpdated
WardstonesNeoForge1.21.1Client and server2026-03-10
NoobGuardNeoForge1.21 – 1.21.3Server-side only2024-11-01
Void Spawn FixNeoForge1.21 – 1.21.1Server-side only2026-08-03
Only Zombies SpawnFabric, Forge and NeoForge1.18.2 – 26.2Server-side only2026-07-08

Questions

Does Wardstones need to be installed on both sides?

Yes. The server and every player need the mod installed.

Which loader does Wardstones use?

Wardstones is published for NeoForge only. Files exist for 1.21.1, and the latest is 1.0.1, released 2026-03-10.

How large is the area each tier protects?

Each tier covers a larger radius than the one before it. The exact ranges can be changed in the mod's configuration file.

In the catalog

Wardstones is one of 7,216 Magic mods on ModsFinder, and one of 2,992 Magic mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Have you ever wanted to protect your base from those pesky hostile mob spawns without placing torches all over your property? Then this mod is for you. Introducing Wardstones, a mystical solution to all your mob spawn protection needs, these new blocks reliably prevent monsters from spawning in a fixed radius.
D3TONAT0R, on the Modrinth page

Official listing

Owner
D3TONAT0R
Published
2025-08-25
Updated on Modrinth
2026-03-10
Facts verified
2026-10-15

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