Wardstones
by D3TONAT0R
Wardstones is a NeoForge mod for 1.21.1 that stops hostile mobs from spawning within a set radius of its blocks, so players can protect a base without placing torches everywhere.
What it does
Players place Wardstones blocks, and each one prevents hostile mobs from spawning in the area around it. The mod adds three tiers of this block, and each higher tier covers a larger radius than the one before it. Effect ranges can be changed in the mod's configuration, so a server owner can set how far each tier reaches.
The blocks work in singleplayer worlds and on multiplayer servers alike. Only the server needs to apply the spawn rules, and the mod is published for NeoForge alone, with files for 1.21.1. Wardstones runs on client and server, so both the server and every player need it installed. The code is not open source, and the mod is released under All rights reserved.
Key features
Hostile spawn prevention
A Wardstones block stops hostile mobs from spawning in the surrounding area, replacing rows of torches.
Three tiered blocks
Three block tiers are available, and each tier has a larger protected range than the one below it.
Configurable ranges
Effect ranges for every tier can be adjusted in the mod's configuration file.
Singleplayer and servers
The same blocks work in singleplayer worlds and on multiplayer servers.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Protecting a base
A player builds a base in a survival world and places Wardstones around it to keep hostile mobs from spawning inside the walls and nearby yards.
Server spawn control
A server owner places tiered blocks at spawn hubs or shared builds, and sets the ranges in the configuration to match the layout.
Who it’s for: Players who want to protect builds from hostile mob spawns without covering the ground in light sources, and server owners who manage shared spaces.
How it compares
NoobGuard is server-side only, released under the MIT License, with files for NeoForge 1.21 – 1.21.3. Void Spawn Fix is also server-side only and is released under All rights reserved, with files for NeoForge 1.21 – 1.21.1. Only Zombies Spawn is server-side only, released under the MIT License, and published for Fabric, Forge and NeoForge across 1.18.2 – 26.2. Wardstones differs in that it is client and server, so every player needs it installed.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Wardstones | NeoForge | 1.21.1 | Client and server | 2026-03-10 |
| NoobGuard | NeoForge | 1.21 – 1.21.3 | Server-side only | 2024-11-01 |
| Void Spawn Fix | NeoForge | 1.21 – 1.21.1 | Server-side only | 2026-08-03 |
| Only Zombies Spawn | Fabric, Forge and NeoForge | 1.18.2 – 26.2 | Server-side only | 2026-07-08 |
Questions
Does Wardstones need to be installed on both sides?
Which loader does Wardstones use?
How large is the area each tier protects?
In the catalog
Wardstones is one of 7,216 Magic mods on ModsFinder, and one of 2,992 Magic mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from D3TONAT0R
Similar mods
What the author says
Have you ever wanted to protect your base from those pesky hostile mob spawns without placing torches all over your property? Then this mod is for you. Introducing Wardstones, a mystical solution to all your mob spawn protection needs, these new blocks reliably prevent monsters from spawning in a fixed radius.
Official listing
- Modrinth page
- modrinth.com/mod/wardstones
- Owner
- D3TONAT0R
- Published
- 2025-08-25
- Updated on Modrinth
- 2026-03-10
- Facts verified
- 2026-10-15
