ModsFinder

Vulcade

by minhkhanh160911

Vulcade is a Fabric client mod that runs post-processing shader packs on Minecraft 26.2's Vulkan renderer, a backend that Iris does not support.

FabricClient-side onlyMIT License26.2

What it does

Minecraft 26.2 moved away from its long-standing OpenGL pipeline, adding a graphics backend abstraction and shipping a Vulkan renderer alongside it as experimental. Vulcade fills the gap that existing shader mods leave open: Iris works only with OpenGL, so switching the graphics API to Vulkan means giving up shaders entirely.

A shader pack is a folder or .zip with a vulcade.json manifest, a post-effect chain JSON, and .fsh shaders arranged like a resource pack. The chain format follows vanilla's post-effect format, so anyone who has written a vanilla post shader already knows it. Each pass receives SamplerInfo, OutSize and InSize, plus vanilla's Globals block with GameTime, ScreenSize and camera position. The mod is client-side only and is licensed under the MIT License, but it is not open source. It is published for 26.2 only, with the 1.0.0-beta file on the beta channel.

Key features

  1. Bloom and sun glare

    A bright pass with a blur applied in several separable stages, plus a warm halo that tracks the sun's position on screen.

  2. Volumetric light shafts

    God rays that work like sun brightness through an aperture, with ore glow that lets ores, torches and lava stand out in dark caves.

  3. Filmic colour grading

    An ACES tonemap, contrast with warm highlights against cool shadows, and a vibrance adjustment.

  4. Per-scene looks

    Separate chains apply underwater, with refraction wobble, and in the Nether and End.

  5. Four quality profiles

    Low, Medium, High and Ultra profiles change the actual number of passes, and a pack can be picked and the quality toggled from an in-game screen.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
26.21.0.0-beta
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Crystal Glow is a Fabric client mod for 1.21 – 26.2 and is released under All rights reserved, so its code is not open source. Custom Glint is a Fabric client mod for 1.21 – 26.3 under All rights reserved, and Anchor Glow is a Fabric client mod for 1.21 – 26.1.2 under All rights reserved. Vulcade targets the Vulkan renderer on 26.2 only, while these mods cover longer version ranges.

ModLoadersGame versionsEnvironmentUpdated
VulcadeFabric26.2Client-side only2026-07-31
Crystal GlowFabric1.21 – 26.2Client-side only2026-08-10
Custom GlintFabric1.21 – 26.3Client-side only2026-10-14
Anchor GlowFabric1.21 – 26.1.2Client-side only2026-05-05

Questions

Does Vulcade need Fabric API?

Files are published for Fabric. Vulcade is client-side only, so the server does not need it.

Can Vulcade run Iris shader packs?

Vulcade loads packs written in its own format: a vulcade.json manifest, a post-effect chain and .fsh shaders. Iris packs are built for OpenGL, so Vulcade runs only the packs described in its own format.

Does Vulcade support full lighting-model shaders?

No. Vulcade is a post-processing tool for the Vulkan renderer. Full lighting-model shaders need Iris on OpenGL, which the author notes as the better choice for that purpose.

In the catalog

Vulcade is one of 12,078 Decoration mods on ModsFinder, and one of 6,982 Decoration mods for Fabric. 13,894 mods support Minecraft 26.2.

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What the author says

Loadable shader packs that work on Minecraft 26.2's Vulkan renderer. Minecraft 26.2 replaced the 17-year-old OpenGL pipeline with a graphics backend abstraction and shipped an experimental Vulkan renderer alongside it. The catch: existing shader mods don't support it. Iris is OpenGL-only, so switching Graphics API to…
minhkhanh160911, on the Modrinth page

Official listing

Owner
minhkhanh160911
Published
2026-07-31
Updated on Modrinth
2026-07-31
Facts verified
2026-10-15

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