ModsFinder

VS: Collision damage

by Prosto_chelovechic

VS: Collision damage makes ships built with Valkyrien Skies take damage when they collide with each other or with blocks in the world.

FabricForgeClient and serverMIT LicenseOpen source1.20.1

What it does

Collision damage depends on the speed of the impact, and it applies to entities as well as blocks. The mod has two modes of operation, and in its current form damage is applied only between ships; damage to blocks in the world is planned for later updates. Settings are changed in the collision damage common configuration file, and the author recommends the PhysX backend, since the mod is tuned for the PhysX collision mode of Valkyrien Skies.

The mod is designed around ships and structures from Valkyrien Skies, and the author notes it pairs with Create Big Cannons, which can be used to test impacts with exact mass copycats. Required dependencies are Valkyrien Skies, Kilt and Create Big Cannons. The mod runs on Fabric and Forge for 1.20.1 and is open source under the MIT License, with public source code, an issue tracker and a wiki.

The mod is in alpha, so the author advises making backups of worlds before installing it. Client and server both need the mod, and improvements are expected in later updates. Reports and ideas can be sent through the GitHub issue tracker.

Key features

  1. Ship collision damage

    Ships built with Valkyrien Skies take damage when they collide, scaled by impact speed.

  2. Entity damage

    Entities are hurt by collisions, so impacts between ships and creatures can have consequences.

  3. Two operation modes

    The mod offers two modes, which change how collision damage is applied during play.

  4. Configurable settings

    A common configuration file lets players and server owners adjust the damage rules to their preference.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.20.11.0.6-fabric-kilt1.0.7
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

KiltAllows the loading of (Neo)Forge mods in the Fabric ecosystem. Very experimental.
Required

How it compares

Full comparison

VS: Hit & Run is a Fabric and Forge mod for 1.20.1 under the MIT License and is open source. Instant Anchor is a client and server mod for 1.20.1, also under the MIT License and open source. Carry On + Valkyrien Skies Compat is server-side only for 1.20.1, under the MIT License and open source, so players can join without installing it.

ModLoadersGame versionsEnvironmentUpdated
VS: Collision damageFabric and Forge1.20.1Client and server2026-04-11
VS: Hit & RunFabric and Forge1.20.1Not published2025-12-01
Instant AnchorFabric and Forge1.20.1Client and server2025-12-23
Carry On + Valkyrien Skies CompatFabric and Forge1.20.1Server-side only2026-04-19

Questions

Does VS: Collision damage need Valkyrien Skies?

Yes. Valkyrien Skies is a required dependency, along with Kilt and Create Big Cannons.

Does the server need the mod?

Yes. Installation covers the server and each player's game.

Which backend should be used?

The author recommends using only the PhysX backend in Valkyrien Skies, because the collision mode is set to PhysX.

In the catalog

VS: Collision damage is one of 3,932 Transportation mods on ModsFinder, and one of 2,390 Transportation mods for Fabric. 34,764 mods support Minecraft 1.20.1.

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What the author says

The damage depends on the speed of the collision. So far, the damage is only between ships, the damage from the blocks of the world will appear later. You can customize the settings in the config file yourself "vs_collision_damage-common.toml" I recommend use only PlysX backend (/vs backend engine physx) and…
Prosto_chelovechic, on the Modrinth page

Official listing

Owner
Prosto_chelovechic
Published
2026-03-01
Updated on Modrinth
2026-04-11
Facts verified
2026-10-15

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