VS: Collision damage
VS: Collision damage makes ships built with Valkyrien Skies take damage when they collide with each other or with blocks in the world.
What it does
Collision damage depends on the speed of the impact, and it applies to entities as well as blocks. The mod has two modes of operation, and in its current form damage is applied only between ships; damage to blocks in the world is planned for later updates. Settings are changed in the collision damage common configuration file, and the author recommends the PhysX backend, since the mod is tuned for the PhysX collision mode of Valkyrien Skies.
The mod is designed around ships and structures from Valkyrien Skies, and the author notes it pairs with Create Big Cannons, which can be used to test impacts with exact mass copycats. Required dependencies are Valkyrien Skies, Kilt and Create Big Cannons. The mod runs on Fabric and Forge for 1.20.1 and is open source under the MIT License, with public source code, an issue tracker and a wiki.
The mod is in alpha, so the author advises making backups of worlds before installing it. Client and server both need the mod, and improvements are expected in later updates. Reports and ideas can be sent through the GitHub issue tracker.
Key features
Ship collision damage
Ships built with Valkyrien Skies take damage when they collide, scaled by impact speed.
Entity damage
Entities are hurt by collisions, so impacts between ships and creatures can have consequences.
Two operation modes
The mod offers two modes, which change how collision damage is applied during play.
Configurable settings
A common configuration file lets players and server owners adjust the damage rules to their preference.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
VS: Hit & Run is a Fabric and Forge mod for 1.20.1 under the MIT License and is open source. Instant Anchor is a client and server mod for 1.20.1, also under the MIT License and open source. Carry On + Valkyrien Skies Compat is server-side only for 1.20.1, under the MIT License and open source, so players can join without installing it.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| VS: Collision damage | Fabric and Forge | 1.20.1 | Client and server | 2026-04-11 |
| VS: Hit & Run | Fabric and Forge | 1.20.1 | Not published | 2025-12-01 |
| Instant Anchor | Fabric and Forge | 1.20.1 | Client and server | 2025-12-23 |
| Carry On + Valkyrien Skies Compat | Fabric and Forge | 1.20.1 | Server-side only | 2026-04-19 |
Questions
Does VS: Collision damage need Valkyrien Skies?
Does the server need the mod?
Which backend should be used?
In the catalog
VS: Collision damage is one of 3,932 Transportation mods on ModsFinder, and one of 2,390 Transportation mods for Fabric. 34,764 mods support Minecraft 1.20.1.
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What the author says
The damage depends on the speed of the collision. So far, the damage is only between ships, the damage from the blocks of the world will appear later. You can customize the settings in the config file yourself "vs_collision_damage-common.toml" I recommend use only PlysX backend (/vs backend engine physx) and…
Official listing
- Modrinth page
- modrinth.com/mod/vs-collision-damage
- Owner
- Prosto_chelovechic
- Published
- 2026-03-01
- Updated on Modrinth
- 2026-04-11
- Facts verified
- 2026-10-15
