Visual Health
by halfstorm
Visual Health shows how much health a mob has left by changing the damage marks drawn on its body, so a player can judge a fight at a glance.
What it does
Mobs that take damage show visible wounds. The amount of damage drawn scales with the mob's health: a heavily hurt creeper looks close to dead and needs only one more hit, while a lightly hurt baby zombie still has a long fight ahead. Damage tiers are set by default at five ranges, from 2 to 10, and the same density of marks maps to the same health level.
Players can change how the marks look. Colors can be set to red, black or white, with a custom hex color option, and passive mobs such as cows, pigs and polar bears show damage by default. Villager damage is off by default and must be enabled together with passive mob damage. Changes are made in the mod's settings screen, which needs Mod Menu, and the mod is published for Fabric, Forge and NeoForge.
The mod is released under the GNU General Public License v3.0 only and is open source. It is installed on the client alone: servers do not need it, and players who join a server do not need it either. Fabric API is required on Fabric builds.
Key features
Damage tiers by health
Wounds are grouped into tiers that follow the mob's remaining health, so the look matches how close it is to dying.
Passive and hostile mobs
Passive mobs show damage by default, and villagers can be included with a separate option.
Configurable colors
Damage marks can be red, black or white, and a custom player-entity color can be entered as a hex value.
Modded mob support
Wounds are drawn with standard Minecraft rendering, so modded mobs show damage as well.
Gallery
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x3 of 3 versions with builds
1.20.x1 of 1 version with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 1
How it compares
Mob Health Indicators runs on Fabric, NeoForge and Quilt for 1.20.4 – 1.21.10, under All rights reserved, so its license is closed. Health Bars targets Fabric and NeoForge for 1.21.1 – 26.3 and is open source under the Mozilla Public License 2.0.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Visual Health | Fabric, Forge and NeoForge | 1.20.1 – 26.3 | Client-side only | 2026-10-07 |
| Mob Health Indicators | Fabric, NeoForge and Quilt | 1.20.4 – 1.21.10 | Client-side only | 2025-12-07 |
| Health Bars | Fabric and NeoForge | 1.21.1 – 26.3 | Client-side only | 2026-09-24 |
Questions
Does Visual Health need Fabric API?
Does the server need Visual Health?
Which game versions have files?
How is damage configured?
In the catalog
Visual Health is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 8,071 mods support Minecraft 26.3.
More from halfstorm
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What the author says
Damage works in tiers, not based on hits. The tiers are based on how much health the mob has. The idea is that at a glance a player can have a rough idea of how much health is left. A heavily damaged creeper will only need 1 more hit whereas a lightly hurt baby zombie is going to take a much greater beating. (2.0.0+)…
Official listing
- Modrinth page
- modrinth.com/mod/visualhealth
- Owner
- halfstorm
- Published
- 2026-02-27
- Updated on Modrinth
- 2026-10-07
- Facts verified
- 2026-10-15
