UniLink
by BizCub
With UniLink, a folder used by the game can point at a directory stored elsewhere on disk, using symbolic links that the mod creates from a configuration file.
What it does
UniLink lets the game use resources kept in other directories. Each entry in its configuration file pairs a source path, the directory to be used, with a target path, the folder where the symbolic link is placed, and the target has to be an absolute path. After a configuration change the mod creates the new links and removes old links it no longer needs. Some launchers already use symbolic links, and UniLink works independently of them. Creating symbolic links requires certain permissions on some systems, so a launcher may need to run as administrator before links can be made.
Changing a linked directory while a world is in use can freeze the game when it searches for files that are no longer where it expects. Reverting the change restores the previous state. The configuration file includes an option to recreate folders used by the game. UniLink is published for Fabric, Forge, NeoForge and Quilt across 35 release versions, 1.16.5 – 26.3, with snapshot builds, and the code is open source under the MIT License.
Key features
Linked resource directories
Folders the game expects can be redirected to directories stored elsewhere, without copying their contents.
Configuration-driven links
Source and target paths are set in a configuration file, and new links are created after each change.
Cleanup of unused links
Links that no longer appear in the configuration are deleted, so old entries do not remain behind.
Folder recreation option
A configuration option recreates the folders the game uses when they are missing.
Gallery
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x12 of 12 versions with builds
1.20.x7 of 7 versions with builds
1.19.x5 of 5 versions with builds
1.18.x3 of 3 versions with builds
1.17.x2 of 2 versions with builds
1.16.x1 of 1 version with builds
This mod also publishes snapshot builds. Snapshots are not shown in the matrix.
Requirements
Dependencies declared by the latest file for each loader.
Optional 3
How it compares
LetMeSymlink is a server-side only mod, open source under the GNU General Public License v3.0 or later, for 1.20 – 26.3 on all four loaders, so it does not need to be on the player's side. LetMeSymlink (Resource Packs) is a client-side only mod, open source under the GNU Lesser General Public License v3.0 only, for 1.20.6 – 26.2 on Fabric, Forge and NeoForge.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| UniLink | Fabric, Forge, NeoForge and Quilt | 1.16.5 – 26.3 | Client-side only | 2026-08-31 |
| LetMeSymlink | Fabric, Forge, NeoForge and Quilt | 1.20 – 26.3 | Server-side only | 2026-06-21 |
| LetMeSymlink (Resource Packs) | Fabric, Forge and NeoForge | 1.20.6 – 26.2 | Client-side only | 2026-08-14 |
Questions
Does UniLink need Cloth Config API or Mod Menu?
Why might a launcher fail to create the links?
Can a linked folder be changed while a world is loaded?
In the catalog
UniLink is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 8,071 mods support Minecraft 26.3.
More from BizCub
Similar mods
What the author says
A mod that allows you to use resources from other directories This mod works using symbolic links, which can be used like a folder but don't require reusing (copying) resources. Some launchers also use symbolic links, but the mod works independently of them. It's a configuration file. The first field specifies the…
Official listing
- Modrinth page
- modrinth.com/mod/unilink
- Owner
- BizCub
- Published
- 2026-03-01
- Updated on Modrinth
- 2026-08-31
- Facts verified
- 2026-10-15
