Ultramove
Ultramove brings ULTRAKILL's movement system into Minecraft, with dashes, slides, ground slams and wall jumps tuned to feel close to the original game.
What it does
The mod recreates a set of movement mechanics from ULTRAKILL: Dash Jump, Slide Jump, Slam Bounce, Wall Cling, Wall Jump and Ground Slam. Several player attributes and vanilla movement values are adjusted so the result feels nearer to the original V1 movement. Stamina is handled by a system based on ULTRAKILL, and holding sneak keeps a player sliding. The mechanics are meant to behave like their ULTRAKILL counterparts wherever Minecraft allows, and some differ on purpose because of the game's limits.
The mod is configured through a scoreboard named ultramove config. Each option takes 1 to enable or 0 to disable, so individual mechanics can be switched off. MaxWallJumps sets how many consecutive wall jumps are allowed, and EdgeFalling controls the edge falling mechanic, which can be turned off so ledges become sliding instead. A feature marked as unstable stays disabled by default. Players can be forced into or out of Ultramovement individually.
Ultramove requires the Ultramove datapack to be installed alongside it. Files are published for Fabric, Forge, NeoForge and Quilt, and the datapack is listed for servers. The mod is distributed under the Creative Commons Attribution 4.0 license and is not open source. Only the server needs it, and clients may leave it out.
Key features
Dash and slide jumps
Dash Jump and Slide Jump let a player carry momentum from a dash or a slide into a jump.
Wall cling and wall jump
Players can cling to walls and jump off them, with the number of consecutive jumps capped by a setting.
Ground slam and slam bounce
Ground Slam drives the player down, and Slam Bounce sends them back up after landing.
Scoreboard configuration
Each mechanic is toggled through binary scoreboard values, and individual movement mechanics can be disabled.
Stamina system
A stamina system modeled on ULTRAKILL limits how often the movement mechanics can be used.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Reloaded is a server-side mod with files for 1.21.11 – 26.2, and it is not open source. Momentum (parkour) is a client and server mod under the MIT License, open source, and published for 26.1.2. Ducky Dash is server-side only, licensed under the MIT License, and built for 26.2.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Ultramove | Fabric, Forge, NeoForge and Quilt | 26.2 – 26.3 | Server required, client optional | 2026-09-15 |
| Reloaded | Fabric, Forge, NeoForge and Quilt | 1.21.11 – 26.2 | Server required, client optional | 2026-07-18 |
| Momentum (parkour) | Fabric and NeoForge | 26.1.2 | Client and server | 2026-09-09 |
| Ducky Dash | Fabric | 26.2 | Server-side only | 2026-09-02 |
Questions
Does Ultramove need a datapack?
Does a client need Ultramove installed?
Which versions does Ultramove support?
In the catalog
Ultramove is one of 2,135 Minigame mods on ModsFinder, and one of 1,454 Minigame mods for Fabric. 8,071 mods support Minecraft 26.3.
More from Blue Wall Studio
Similar mods
What the author says
Bring ULTRAKILL's movement mechanics to Minecraft, recreating them as faithfully as possible within the limits of a datapack. This can help you understand the intended behavior of the mechanics and compare it with this datapack.
Official listing
- Modrinth page
- modrinth.com/mod/ultramove
- Owner
- Blue Wall Studio
- Published
- 2026-08-01
- Updated on Modrinth
- 2026-09-15
- Facts verified
- 2026-10-15
