ModsFinder

Trigger Mobs

by spock117

Trigger Mobs changes how hostile mobs use NTGL guns, so that a mob shooting at another mob does not start a chase against the player.

ForgeNeoForgeClient and serverGNU General Public License v3.0 onlyOpen source1.20.1 – 1.21.1

What it does

Trigger Mobs targets the gun AI of NukaTeam's Gun Lib, which is required. Its mob gun targeting makes a mob follow its attack target without relying on LivingEntity.canAttack, which removes the cases where chases were triggered wrongly. The mod replaces NTGL's mob GunAttackGoal with its own MobGunAttackGoal, so only one gun pipeline runs for hostiles and the guards from Guard Villagers.

Piglins keep the vanilla AbstractPiglin aggression, and their off-state magazine dumps are respected. A mixin hooks into NTGL's server code so that a hostile sweep runs for unsilenced shots, and setLastHurtByMob is applied within sound range. The sweep skips shots from mobs, so a single mob's gunfire does not turn nearby hostiles around. Projectiles still spawn and players are still shot. Trigger Mobs works with Create: Gunsmithing guns, usable mobs, guards and recruits, and NukaTeamGunLib gun packs, and it runs on NeoForge builds from 1.21.1 onward.

The mod is open source under the GNU General Public License v3.0 only, with the source code and issue tracker publicly linked. Files cover 1.20.1 on Forge and 1.21.1 on NeoForge, so the Forge build and NeoForge build differ by game version.

Key features

  1. Mob gun targeting

    Mobs follow their attack target directly, so shooting at one mob does not start a chase against the player.

  2. Single gun pipeline

    Only the MobGunAttackGoal and its strategies run for hostile mobs and guards, replacing NTGL's mob GunAttackGoal.

  3. Monster-on-monster gunfire

    Monsters aim gun AI at other monsters, while the player and non-monster entities keep their normal behavior.

  4. Hostile sweep fix

    Unsilenced shots trigger a hostile sweep, but shots from non-player shooters do not make nearby hostiles turn on the shooter.

Compatibility

Latest build for each game version and loader.

1.21.1Not available1.5.6
1.20.11.20.1-1.5.3Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

[NTGL] NukaTeam's Gun LibAllows you to add animated weapons to the game
Required

Optional 2

Guard VillagersVillage Pest Control
Optional
Create: GunsmithingAdds steampunk guns to the Create mod
Optional

How it compares

Full comparison

Yamato Gun is a Fabric, Forge and NeoForge mod with the same client and server environment and MIT License, covering 1.18 – 26.2. Guard Horn is a Forge and NeoForge mod, also client and server and MIT licensed, for 1.20.1 – 1.21.1. MCGun is NeoForge only for 1.21.8, is client required with the server optional, and is not open source under its Creative Commons license.

ModLoadersGame versionsEnvironmentUpdated
Trigger MobsForge and NeoForge1.20.1 – 1.21.1Client and server2026-07-19
Yamato GunFabric, Forge and NeoForge1.18 – 26.2Client and server2026-04-07
Guard HornForge and NeoForge1.20.1 – 1.21.1Client and server2026-08-31
MCGunNeoForge1.21.8Client required, server optional2026-06-07

Questions

Does Trigger Mobs need NukaTeam's Gun Lib?

Yes. NukaTeam's Gun Lib is a required dependency, and Trigger Mobs changes its mob gun AI.

Which loaders and versions are supported?

Files cover 1.20.1 on Forge and 1.21.1 on NeoForge, with the Forge 1.20.1-1.5.3 and NeoForge 1.5.6 builds as the latest files.

Does Trigger Mobs need to be installed on both sides?

Yes. Installation covers the server and each player's game.

In the catalog

Trigger Mobs is one of 8,499 Technology mods on ModsFinder, and one of 4,122 Technology mods for Forge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

TriggerMobs turns hostile mobs into NukaTeamGunLib gunners: strafe, spacing, reload, and configurable spread. Optional Create:Gunsmithing adds weapon-specific AI (flintlocks, shotguns, gatlings, launchers, and more). Optional Guard Villagers lets village guards use the same NTGL/CGS behavior when that mod is…
spock117, on the Modrinth page

Official listing

Owner
spock117
Published
2026-05-08
Updated on Modrinth
2026-07-19
Facts verified
2026-10-15

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