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TAOV Weapons

by Rew1nd

TAOV Weapons extends multi-block vehicle combat on NeoForge 1.21.1, linking seat-bound weapons, guided munitions and scopes into one fire-control setup.

NeoForgeClient and serverAll rights reserved1.21.1

What it does

The mod focuses on fights between physics-based machines such as ships, aircraft and armored vehicles built by players, rather than handheld-only combat. Weapon blocks, fire-control devices and guided munitions can be linked to seats, aimed with scopes and rangefinders, and tracked through a weapon HUD that reports overheat and lock-state events.

Create Big Cannons is required, and its cannon control, mount HUD and ballistics resolution are used by this mod. Sable Photomancy and Shaolib are also required; Shaolib supplies the munition behavior and Sable provides the blueprint compatibility. Create Big Cannons is one of the mods that integrate with the Taov series, which also includes Taov Core and the Taovmod II addons.

Guided and unguided rounds are covered, from Hellfire and TAU missiles to rockets and bombs, along with smoke shells, cannon rounds for autocannons and machine guns, torpedoes and APHE-style payloads. A creative tooling screen lets a player set the category, type, fuze, tracer, delay and radius of a munition.

Key features

  1. Guided munitions

    Missiles, rockets, bombs and other guided rounds can be configured per munition and fired from linked weapons.

  2. Weapon HUD

    A HUD tracks seat-bound weapon events, showing overheat feedback, lock-state feedback and warnings.

  3. Scopes and rangefinders

    Scope and rangefinder systems attach to vehicle seats and provide cannon views.

  4. Mechanical-arm interaction

    Create mechanical arms can interact with weapon racks and ammunition interfaces.

Compatibility

Latest build for each game version and loader.

1.21.10.1.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 3

Create Big CannonsA Minecraft mod for building large cannons with the Create mod.
Required
Sable PhotomancyCapture form. Preserve memory. Project reality.
Required
ShaolibShaolib is a high-performance library mod designed to optimize projectile entity handling in Minecraft
Required

Use cases

Armed physics vehicles

Players building ships, aircraft or armored vehicles in Sable can mount cannons and guided weapons on them.

Multi-block combat

Groups of weapon blocks can be linked to seats so one crew member aims and fires several systems.

Who it’s for: Players who build armed physics vehicles with Create Big Cannons and Sable, and server owners running combat-focused games on NeoForge 1.21.1.

Questions

Does TAOV Weapons need Create Big Cannons?

Yes. Create Big Cannons is a required dependency, along with Sable Photomancy and Shaolib.

Does the server need TAOV Weapons?

Yes. Servers that run it need every player to install it too.

Which game versions does TAOV Weapons support?

The mod is published for NeoForge and 1.21.1 only, with the latest file 0.1.1 for 1.21.1.

In the catalog

TAOV Weapons is one of 29,952 Game mechanics mods on ModsFinder, and one of 12,140 Game mechanics mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Taov Weapons is the combat systems module of Taovmod II. It adds the weapon blocks, fire-control devices, guided munitions, HUD integrations, and Sable blueprint compatibility needed to arm large physics vehicles. In the Taov series, Taov Weapons sits above Taov Core and integrates with Create Big Cannons, CBC…
Rew1nd, on the Modrinth page

Official listing

Owner
Rew1nd
Published
2026-08-24
Updated on Modrinth
2026-08-24
Facts verified
2026-10-15

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