TAOV Weapons
by Rew1nd
TAOV Weapons extends multi-block vehicle combat on NeoForge 1.21.1, linking seat-bound weapons, guided munitions and scopes into one fire-control setup.
What it does
The mod focuses on fights between physics-based machines such as ships, aircraft and armored vehicles built by players, rather than handheld-only combat. Weapon blocks, fire-control devices and guided munitions can be linked to seats, aimed with scopes and rangefinders, and tracked through a weapon HUD that reports overheat and lock-state events.
Create Big Cannons is required, and its cannon control, mount HUD and ballistics resolution are used by this mod. Sable Photomancy and Shaolib are also required; Shaolib supplies the munition behavior and Sable provides the blueprint compatibility. Create Big Cannons is one of the mods that integrate with the Taov series, which also includes Taov Core and the Taovmod II addons.
Guided and unguided rounds are covered, from Hellfire and TAU missiles to rockets and bombs, along with smoke shells, cannon rounds for autocannons and machine guns, torpedoes and APHE-style payloads. A creative tooling screen lets a player set the category, type, fuze, tracer, delay and radius of a munition.
Key features
Guided munitions
Missiles, rockets, bombs and other guided rounds can be configured per munition and fired from linked weapons.
Weapon HUD
A HUD tracks seat-bound weapon events, showing overheat feedback, lock-state feedback and warnings.
Scopes and rangefinders
Scope and rangefinder systems attach to vehicle seats and provide cannon views.
Mechanical-arm interaction
Create mechanical arms can interact with weapon racks and ammunition interfaces.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 3
Use cases
Armed physics vehicles
Players building ships, aircraft or armored vehicles in Sable can mount cannons and guided weapons on them.
Multi-block combat
Groups of weapon blocks can be linked to seats so one crew member aims and fires several systems.
Who it’s for: Players who build armed physics vehicles with Create Big Cannons and Sable, and server owners running combat-focused games on NeoForge 1.21.1.
Questions
Does TAOV Weapons need Create Big Cannons?
Does the server need TAOV Weapons?
Which game versions does TAOV Weapons support?
In the catalog
TAOV Weapons is one of 29,952 Game mechanics mods on ModsFinder, and one of 12,140 Game mechanics mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
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What the author says
Taov Weapons is the combat systems module of Taovmod II. It adds the weapon blocks, fire-control devices, guided munitions, HUD integrations, and Sable blueprint compatibility needed to arm large physics vehicles. In the Taov series, Taov Weapons sits above Taov Core and integrates with Create Big Cannons, CBC…
Official listing
- Modrinth page
- modrinth.com/mod/taov-weapons
- Owner
- Rew1nd
- Published
- 2026-08-24
- Updated on Modrinth
- 2026-08-24
- Facts verified
- 2026-10-15
