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Sable Photomancy

by Rew1nd

Sable Photomancy lets creators capture a Sable sub-level as a blueprint, then place a working copy of it elsewhere in the world, with its links and saved state carried across.

NeoForgeClient and serverMIT LicenseOpen source1.21.1

What it does

The mod stores sub-level blueprints that include placed blocks, their block data, living entities and Create contraptions. When a structure is saved, the mod can scrub or reshape block and block entity data, and it can change, leave out or rebuild entities through custom logic. Systems that are managed outside the block grid can keep extra blueprint data alongside the copied structure.

When a blueprint is placed, the identifiers that point at the original objects are remapped to newly created sub-levels, so copied data stops referring to the source. Connections that hold a structure together, including Swivel Bearing links, Rope Winch lines, Drive By Wire links and Super Glue joints, come back in place when the structure is loaded again. A SubLevel management tool can locate lost sub-levels and teleport them back, including connected joints.

The mod runs on NeoForge for Minecraft 1.21.1 and is open source under the MIT License. Both the server and every player need it, and it depends on Sable, which must be installed as well. Compatibility mappers register only when their optional mod is loaded. Sable Encounters and TAOV Weapons require this mod.

Key features

  1. Sub-level blueprints

    Save and load Sable sub-level blueprints, including blocks, block entities and entities.

  2. Create contraption support

    Create contraption entities are saved and restored along with the rest of the structure.

  3. Runtime link restoration

    Swivel Bearing, Rope Winch, Drive By Wire and sticky adhesive connections are kept intact on placement.

  4. In-game blueprint tool

    A handheld tool lets blueprints be tested in the world without typing coordinates each time.

  5. Operator commands

    Commands for saving and loading blueprints are limited to operators.

Compatibility

Latest build for each game version and loader.

1.21.11.0.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Required by 2 mods

Use cases

Copying complex builds

Sable and Create builds with moving parts can be copied and placed while keeping their connections working.

Recovering lost sub-levels

Physics structures lost during testing can be located and teleported back with their joints.

Who it’s for: Builders and testers working with Sable sub-levels, and server owners who need blueprints that survive copy and export.

Questions

Does Sable Photomancy require Sable?

Yes. Sable must be installed alongside it on NeoForge 1.21.1.

Do players need the mod to join a server that runs it?

Yes. Installation covers the server and each player's game.

Which mods depend on Sable Photomancy?

Two catalog mods require it: Sable Encounters and TAOV Weapons.

Can the blueprint tool be used without commands?

Yes. The in-game tool lets blueprints be tested without operator commands or typed coordinates.

More from Rew1nd

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What the author says

This blueprint system is built for high compatibility, not just saving blocks. It already supports saving and restoring Swivel Bearing connections, Rope Winch rope links, Drive By Wire connections, Create contraptions, and Super Glue, so complex Sable/Create builds can survive copy, export, and placement with their…
Rew1nd, on the Modrinth page

Official listing

Owner
Rew1nd
Published
2026-04-29
Updated on Modrinth
2026-08-09
Facts verified
2026-10-15