Sable Photomancy
by Rew1nd
Sable Photomancy lets creators capture a Sable sub-level as a blueprint, then place a working copy of it elsewhere in the world, with its links and saved state carried across.
What it does
The mod stores sub-level blueprints that include placed blocks, their block data, living entities and Create contraptions. When a structure is saved, the mod can scrub or reshape block and block entity data, and it can change, leave out or rebuild entities through custom logic. Systems that are managed outside the block grid can keep extra blueprint data alongside the copied structure.
When a blueprint is placed, the identifiers that point at the original objects are remapped to newly created sub-levels, so copied data stops referring to the source. Connections that hold a structure together, including Swivel Bearing links, Rope Winch lines, Drive By Wire links and Super Glue joints, come back in place when the structure is loaded again. A SubLevel management tool can locate lost sub-levels and teleport them back, including connected joints.
The mod runs on NeoForge for Minecraft 1.21.1 and is open source under the MIT License. Both the server and every player need it, and it depends on Sable, which must be installed as well. Compatibility mappers register only when their optional mod is loaded. Sable Encounters and TAOV Weapons require this mod.
Key features
Sub-level blueprints
Save and load Sable sub-level blueprints, including blocks, block entities and entities.
Create contraption support
Create contraption entities are saved and restored along with the rest of the structure.
Runtime link restoration
Swivel Bearing, Rope Winch, Drive By Wire and sticky adhesive connections are kept intact on placement.
In-game blueprint tool
A handheld tool lets blueprints be tested in the world without typing coordinates each time.
Operator commands
Commands for saving and loading blueprints are limited to operators.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Required by 2 mods
Use cases
Copying complex builds
Sable and Create builds with moving parts can be copied and placed while keeping their connections working.
Recovering lost sub-levels
Physics structures lost during testing can be located and teleported back with their joints.
Who it’s for: Builders and testers working with Sable sub-levels, and server owners who need blueprints that survive copy and export.
Questions
Does Sable Photomancy require Sable?
Do players need the mod to join a server that runs it?
Which mods depend on Sable Photomancy?
Can the blueprint tool be used without commands?
More from Rew1nd
What the author says
This blueprint system is built for high compatibility, not just saving blocks. It already supports saving and restoring Swivel Bearing connections, Rope Winch rope links, Drive By Wire connections, Create contraptions, and Super Glue, so complex Sable/Create builds can survive copy, export, and placement with their…
Official listing
- Modrinth page
- modrinth.com/mod/sable-schematic-tool
- Owner
- Rew1nd
- Published
- 2026-04-29
- Updated on Modrinth
- 2026-08-09
- Facts verified
- 2026-10-15
