Stop Clicking Twice
by MelonRind
Stop Clicking Twice is a client-side quality-of-life mod that stops a single click from registering several times during a lag spike.
What it does
During a lag spike the game can process queued ticks as fast as possible, so one click may break or place several blocks at once. This mod blocks that repeated input, keeping each click to one action when the frame rate drops. Only the client needs it, and it changes nothing on the server side. The code is open source under the GNU Lesser General Public License v3.0 only, and files cover 1.21 – 1.21.11 for Fabric and NeoForge.
Key features
Single-action clicks
A click is counted once even when the game falls behind and would otherwise run several pending ticks.
Fewer accidental block changes
Stops a lag spike from suddenly breaking or placing multiple blocks from one press.
Client-only behavior
Works entirely on the player's side, so servers and other players are unaffected.
Compatibility
Latest build for each game version and loader.
1.21.x12 of 12 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does Stop Clicking Twice need to be on the server?
In the catalog
Stop Clicking Twice is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 19,862 mods support Minecraft 1.21.11.
More from MelonRind
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What the author says
This mod prevents situation where you clicked while minecraft had a lagspike, then suddenly multiple blocks are broke/placed. It happens because the game tries to run unprocessed ticks during the lagspike as fast as possible, so your click will be treated as pressing for many ticks.
Official listing
- Modrinth page
- modrinth.com/mod/stop-clicking-twice
- Owner
- MelonRind
- Published
- 2025-07-22
- Updated on Modrinth
- 2025-07-23
- Facts verified
- 2026-10-15