ModsFinder

State of Decraft

by Ar7hur

Zombies become the main threat in State of Decraft, which raises their spawn rates and adds infection, new zombie variants and expanded weapons.

ForgeClient and serverAll rights reserved1.16.5 – 1.18.2

What it does

The mod changes the zombie part of the game. Zombies appear more often and become the central challenge, while other hostile mobs are removed. A new infection mechanic spreads through the undead, and new zombie types join the existing ones with their own behavior. Spawn frequency is set by the additionalZombieSpawnRate option, which defaults to 10.

Some of the new zombies break blocks to reach a target, and one fragile variant attracts nearby hordes with a scream. The mod also adds weapons for players to fight back with. It keeps the vanilla atmosphere of Minecraft, so no other mods are needed to get this zombie-focused experience.

Installation needs only Forge. Installation covers the server and each player's game. Files exist for 1.16.5 and 1.18.2, and 1.1.1 for 1.18.2 is the latest file. The mod is released under All rights reserved and is not open source.

Key features

  1. Increased zombie spawns

    Zombies spawn more frequently, with the rate controlled by the additionalZombieSpawnRate option.

  2. Infection mechanic

    Infection spreads through the undead, turning the threat of zombies into a steady pressure during play.

  3. New zombie variants

    Added zombie types each carry their own behavior, such as blocks-breaking pursuers and a fragile horde-attracting type.

  4. Expanded arsenal

    New weapons give players more options for fighting the undead.

  5. Other hostile mobs removed

    Other hostile mobs are taken out, leaving zombies as the main enemy on a world.

Compatibility

Latest build for each game version and loader.

1.18.21.1.1
1.16.51.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

The Hordes is open source under the GNU Lesser General Public License v2.1 only, with Forge and NeoForge files for 1.12.2 – 1.21.1, and it runs on client and server. Zombie Infection is open source under the GNU General Public License v3.0 or later and targets only Forge 1.20.1 on client and server. TNT's Zombie Apocalypse is server-side only under the MIT License and covers 1.20.1 – 1.21.1, so players need nothing installed.

ModLoadersGame versionsEnvironmentUpdated
State of DecraftForge1.16.5 – 1.18.2Client and server2026-10-01
The HordesForge and NeoForge1.12.2 – 1.21.1Client and server2026-09-09
Zombie InfectionForge1.20.1Client and server2025-07-05
TNT's Zombie ApocalypseForge1.20.1 – 1.21.1Server-side only2024-12-10

Questions

Does State of Decraft need to be installed on the server?

Yes. The mod is client and server, so the server and every player need it.

Which Minecraft versions does State of Decraft support?

Files cover 1.16.5 and 1.18.2, and the latest Forge file is 1.1.1 for 1.18.2.

Can the zombie spawn rate be changed?

Yes. The additionalZombieSpawnRate option controls spawn frequency and defaults to 10.

In the catalog

State of Decraft is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 9,044 mods support Minecraft 1.18.2.

Similar mods

What the author says

A mod that aims to make zombies a more central and challenging part of the game by increasing their spawn rates, removing other hostile mobs, and introducing new infection mechanics.\ Perfect for enhancing the zombie experience without needing to install multiple separate mods and without losing Minecraft’s vanilla…
Ar7hur, on the Modrinth page

Official listing

Owner
Ar7hur
Published
2025-10-11
Updated on Modrinth
2026-10-01
Facts verified
2026-10-15

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