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Sound Acoustic Physics

by Macaroon3145

Sound Acoustic Physics replaces how sounds behave in Minecraft worlds by computing real-time block-aware acoustics, so walls, openings and room shapes change what players hear.

FabricForgeNeoForgeClient-side onlyMIT LicenseOpen source1.21.11 – 26.2

What it does

The mod reads the current world geometry continuously, so placing or breaking blocks changes sounds that are already playing. Sound changes as a player walks around a wall, steps out of a room or enters water, and transitions between air, water and lava are handled physically. Occlusion is based on wall material thickness, and reflections from walls, floors and ceilings shape reverb according to room size, openings and surface materials. Acoustic properties for blocks and fluids are defined in JSON files, and four quality presets expose detailed settings.

Sound propagates around corners through openings along connected structures. The direct sound path is modeled as a limited first Fresnel-zone wavefront, and when that path is obstructed, a solver traverses the door and passage graph to find full routes, evaluating knife-edge diffraction separately for each frequency band. Sound Acoustic Physics is open source under the MIT License, requires Fabric API, and is published for Fabric, Forge and NeoForge, with files covering 1.21.11 – 26.2 and 26.1.2.

Key features

  1. Block-aware occlusion

    Occlusion depends on wall material thickness, and transmission loss is applied across eight frequency bands.

  2. Reflections and reverb

    Walls, floors and ceilings bounce sound back, while the reverb tail depends on how large the room is, where its openings sit and what its surfaces are made of.

  3. Corner propagation

    Sound travels around corners and through openings along connected structures, including multi-turn passages.

  4. Live world updates

    Moving sources, moving listeners and changed blocks are tracked continuously, so sounds update while they play.

  5. Four quality presets

    Presets range from simpler to more detailed settings, letting players trade accuracy for performance.

  6. JSON acoustic properties

    Blocks and fluids get their acoustic behavior from JSON definitions that can be edited.

Compatibility

Latest build for each game version and loader.

26.21.16.51.16.51.16.5
26.1.21.16.51.16.51.16.5
1.21.111.16.51.16.51.16.5
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Questions

Does Sound Acoustic Physics need Fabric API?

Yes. Fabric API is listed as a required dependency, and the mod is published for Fabric, Forge and NeoForge.

Does a server need Sound Acoustic Physics?

No. It is installed on the player's side alone, so servers need nothing.

Which game versions have files for Sound Acoustic Physics?

Files cover 1.21.11, 26.1.2 and 26.2, so the range is 1.21.11 – 26.2 across three release versions.

In the catalog

Sound Acoustic Physics is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 13,894 mods support Minecraft 26.2.

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What the author says

Features · How it works · Compatibility · Installation · Building · Report a bug Sound changes when a wall stands in the way, when you step out of a room, or when you enter water. AcousticSystem continuously reads the current world geometry, so placing or breaking blocks also affects sounds that are already playing.
Macaroon3145, on the Modrinth page

Official listing

Owner
Macaroon3145
Published
2026-07-19
Updated on Modrinth
2026-07-26
Facts verified
2026-10-15

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