Solar Flux Reborn
by Zeith
Solar Flux Reborn adds solar panels that produce FE energy, with eight tiers, three cable types and a set of add-on hooks for other mods.
What it does
Solar panels produce FE from daylight, and eight configurable tiers let players choose output levels as their base grows. Three cable types move the energy between panels and machines, and the panels connect into the wider energy network of the game. Solar Flux Reborn is a rebuild of the original Solar Flux mod, which was removed and returned under the Solar Flux Reborn name in version 4.xxx.
The mod is built to be modular, so other developers can attach add-ons that extend its panels. Its integrations cover Applied Energistics 2, Draconic Evolution, Iron Furnaces, Twilight Forest and Avaritia, which adds extra panel variants. Solar Flux Reborn needs HammerLib installed alongside it. Client and server both need the mod, and it is published for Forge and NeoForge across 26 release versions, 1.9.4 – 1.21.4, under All rights reserved.
Key features
Eight solar panel tiers
Eight tiers of solar panels, each with a configurable output rate, cover the early and late stages of a world.
Three cable types
Three cable types carry FE between panels and consuming machines, so energy can be routed through a base.
Integrated panel variants
When Avaritia or Twilight Forest is installed, extra panels such as Neutronium, Infinity, Fiery and Carminite are added.
Black Hole Storage support
Panels and cables connect with Black Hole Storage and Iron Furnaces, widening the options for storing and using generated energy.
Add-on hooks
The modular design lets other mods expand the panels, and the author lists known add-ons on the project page.
Gallery
Compatibility
Latest build for each game version and loader.
1.21.x3 of 3 versions with builds
1.20.x5 of 5 versions with builds
1.19.x2 of 2 versions with builds
1.18.x2 of 2 versions with builds
1.16.x4 of 4 versions with builds
1.15.x1 of 1 version with builds
1.14.x1 of 1 version with builds
1.13.x1 of 1 version with builds
1.12.x3 of 3 versions with builds
1.11.x1 of 1 version with builds
1.10.x2 of 2 versions with builds
1.9.x1 of 1 version with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 1
Required by 1 mod
How it compares
Mekanism Generators supports Forge and NeoForge across 1.7.10 – 1.21.1 and is open source under the MIT License. Solar Flux Reborn is licensed All rights reserved and is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Solar Flux Reborn | Forge and NeoForge | 1.9.4 – 1.21.4 | Client and server | 2025-07-16 |
| Mekanism Generators | Forge and NeoForge | 1.7.10 – 1.21.1 | Client and server | 2026-04-10 |
Questions
Does Solar Flux Reborn need HammerLib?
Which loaders does Solar Flux Reborn support?
Can Solar Flux Reborn be used with Applied Energistics 2?
In the catalog
Solar Flux Reborn is one of 8,499 Technology mods on ModsFinder, and one of 4,122 Technology mods for Forge. 17,979 mods support Minecraft 1.21.4.
More from Zeith
Similar mods
What the author says
Solar Flux Reborn adds solar panels that generate FE or RF. The CORE mod comes by with 8 different tiers of solar panels (fully configurable!)
Official listing
- Modrinth page
- modrinth.com/mod/solar-flux-reborn
- Owner
- Zeith
- Published
- 2023-05-14
- Updated on Modrinth
- 2025-07-16
- Facts verified
- 2026-10-15
