Solar Apocalypse
by SmushyTaco
Solar Apocalypse escalates a Fabric adventure world as in-game days pass, turning exposed blocks, water and players against the sun over time.
What it does
Solar Apocalypse starts on day 20, when exposed blocks begin transforming and water evaporates under daylight. Later phases arrive on days 40, 60, 80, 100, 120 and 140, and each one adds mobs and items that burn in sunlight, a lower height limit above which players burn, and more frequent lightning and thunderstorms. The time is set forward at each phase, so the world skips past the stage it has just cleared.
The phases can be tuned in the config. Blocks affected by the heat layer can be chosen, lava can be turned off for the phases that use it, and the phase schedule can be disabled. Susceptibility to apocalypse fire damage is multiplied, and a heat overlay with fog grows stronger the closer the player stands to the sun. The mod runs on the client and the server together, and it requires Cloth Config API, Fabric API and Fabric Language Kotlin. Day Dream, Daylight Mobs Reborn and Mod Menu are optional; Day Dream lets players sleep during the day, and Daylight Mobs Reborn allows hostile mobs to spawn in daylight.
Key features
Escalating day phases
Six phases start on days 20, 40, 60, 80, 100, 120 and 140, each raising the danger of daylight.
Sunlight-burning mobs and items
Mobs and items burn when exposed to daylight, with the burning height limit lowered at every phase.
Lightning and storms
Thunderstorms and lightning become more frequent in later phases, doubling at each step.
Configurable heat layer
The blocks affected by the heat layer, the lava setting and the phase schedule can all be changed in the config.
Compatibility
Latest build for each game version and loader.
26.x4 of 4 versions with builds
1.21.x12 of 12 versions with builds
1.20.x7 of 7 versions with builds
1.19.x3 of 3 versions with builds
1.18.x2 of 2 versions with builds
1.17.x2 of 2 versions with builds
1.16.x1 of 1 version with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 3
Optional 3
Required by 1 mod
Use cases
Long survival runs
Players who keep a world for many in-game days meet a new set of hazards at each phase.
Multiplayer servers
Server owners can run the phases on a shared world and adjust the schedule in the config.
Who it’s for: Players who want a harsher adventure experience built around the daylight cycle, and server owners who run long-term survival worlds.
Questions
Does Solar Apocalypse need to be installed on both sides?
Which dependencies does Solar Apocalypse require?
Can the phases be turned off?
In the catalog
Solar Apocalypse is one of 19,031 Adventure mods on ModsFinder, and one of 10,052 Adventure mods for Fabric. 13,894 mods support Minecraft 26.2.
More from SmushyTaco
Similar mods
What the author says
From day 20 and beyond the apocalypse starts transforming and destroying blocks exposed to daylight and evaporating water (/time set 20d to skip to this phase). From day 40 and beyond mobs, items, and players will burn when exposed to daylight (/time set 40d to skip to this phase).
Official listing
- Modrinth page
- modrinth.com/mod/solar-apocalypse
- Owner
- SmushyTaco
- Published
- 2021-05-25
- Updated on Modrinth
- 2026-08-24
- Facts verified
- 2026-10-15
