Serverpauser
by Smileycorp
Serverpauser is a Forge mod for 1.12.2 that stops server ticks while no players are online, so time-based events stop advancing.
What it does
When no player is logged in, the server pauses its ticks. Day cycle and other time-based events hold their current state until someone rejoins, which keeps chunk-loaded farms from running with nobody present. Only the server needs the mod; players join without installing anything. The license is the GNU Lesser General Public License v2.1 only, and the code is open source.
Key features
Pauses ticks with no players online
Server ticks stop once every player has logged off, and resume when someone connects again.
Holds the day cycle
Time-based progression such as the day cycle stops while the server is empty, which matters for modded time mechanics.
Reduces wear on idle servers
Chunk-loaded farms and other unattended machines stop running, easing load on server hardware.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does Serverpauser need to be installed on clients?
Which Minecraft version does Serverpauser support?
In the catalog
Serverpauser is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 2,920 mods support Minecraft 1.12.2.
More from Smileycorp
Similar mods
What the author says
A simple server sided mod, that prevents ticks from happening when no players are logged in, This stops all time based events, the day cycle, and days from progressing, useful with mods that add features on certain day, or useful to stop laggy chunkloaded farms wearing out your hardware when the server is empty.
Official listing
- Modrinth page
- modrinth.com/mod/serverpauser
- Owner
- Smileycorp
- Published
- 2023-11-17
- Updated on Modrinth
- 2023-11-17
- Facts verified
- 2026-10-15
