SableImpact
by Dead2020
SableImpact lets physical objects strike the world, so ships that hit blocks at speed can smash and break them, using weight and inertia.
What it does
Collisions decide the outcome. A moving contraption or ship that runs into terrain or structures breaks the blocks it hits, with the result scaled by its mass and momentum, so the mod works as a battering ram rather than a scripted explosion. The current release covers only how objects impact the world: physical contraptions and ships take damage and can break on collision, but self-destruction is not yet implemented, and the author notes it is being worked on for future updates.
The mod requires Sable, which supplies the physics engine it builds on. Installation covers the server and each player's game. It is released under the MIT License, and the source code is public. Files are published for NeoForge only, for 1.21.1, with the 1.1.0 build as the latest. The author notes that the project is in early development and that its code was written with assistance from AI tooling, and that stable performance and a bug-free experience are not promised yet.
Key features
Impact-based block destruction
Ships and contraptions break blocks they strike, with the force of the hit depending on weight and inertia.
Physical collision contraptions
Contraptions and ships take damage and can break apart when they collide with other objects.
Collision logic for other mods
The physical collision logic is intended as a base that other developers can use in their own API-based mods and addons.
Open source code
The source code is public and the mod is distributed under the MIT License, so the collision approach can be read and reused.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Create-style ship battles
The author recommends playing alongside Create, so that the machines and vehicles built in that mod can take part in impacts.
Who it’s for: Players who build moving machines and ships on a Sable-based setup, and server owners willing to run an early-development mod. The author suggests using it only if Sable is needed, and notes that the current release is still at an early stage.
Questions
Does SableImpact need Sable?
Do players need SableImpact on the client?
Can ships be destroyed by SableImpact yet?
In the catalog
SableImpact is one of 5,392 Social mods on ModsFinder, and one of 1,784 Social mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from Dead2020
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What the author says
SableImpact is a mod powered by the Sable engine that allows your physical objects to realistically interact with the world. Now, any contraption you create possesses mass, speed, and kinetic energy, enabling it to crack, crash, and destroy the environment around it! Development Status: This mod is in early…
Official listing
- Modrinth page
- modrinth.com/mod/sableimpact
- Owner
- Dead2020
- Published
- 2026-05-16
- Updated on Modrinth
- 2026-05-23
- Facts verified
- 2026-10-15
