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SableImpact

by Dead2020

SableImpact lets physical objects strike the world, so ships that hit blocks at speed can smash and break them, using weight and inertia.

NeoForgeClient and serverMIT LicenseOpen source1.21.1

What it does

Collisions decide the outcome. A moving contraption or ship that runs into terrain or structures breaks the blocks it hits, with the result scaled by its mass and momentum, so the mod works as a battering ram rather than a scripted explosion. The current release covers only how objects impact the world: physical contraptions and ships take damage and can break on collision, but self-destruction is not yet implemented, and the author notes it is being worked on for future updates.

The mod requires Sable, which supplies the physics engine it builds on. Installation covers the server and each player's game. It is released under the MIT License, and the source code is public. Files are published for NeoForge only, for 1.21.1, with the 1.1.0 build as the latest. The author notes that the project is in early development and that its code was written with assistance from AI tooling, and that stable performance and a bug-free experience are not promised yet.

Key features

  1. Impact-based block destruction

    Ships and contraptions break blocks they strike, with the force of the hit depending on weight and inertia.

  2. Physical collision contraptions

    Contraptions and ships take damage and can break apart when they collide with other objects.

  3. Collision logic for other mods

    The physical collision logic is intended as a base that other developers can use in their own API-based mods and addons.

  4. Open source code

    The source code is public and the mod is distributed under the MIT License, so the collision approach can be read and reused.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.11.1.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

SableA library mod for interactive moving block structures, or "sub-levels"
Required

Use cases

Create-style ship battles

The author recommends playing alongside Create, so that the machines and vehicles built in that mod can take part in impacts.

Who it’s for: Players who build moving machines and ships on a Sable-based setup, and server owners willing to run an early-development mod. The author suggests using it only if Sable is needed, and notes that the current release is still at an early stage.

Questions

Does SableImpact need Sable?

Yes. Sable is a required dependency, and the mod only needs the Sable engine on top of it.

Do players need SableImpact on the client?

Yes. A server running it needs every connecting player to have it too.

Can ships be destroyed by SableImpact yet?

Not in the current release. Self-destruction is not implemented yet, and the author says it is planned for future updates.

In the catalog

SableImpact is one of 5,392 Social mods on ModsFinder, and one of 1,784 Social mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

SableImpact is a mod powered by the Sable engine that allows your physical objects to realistically interact with the world. Now, any contraption you create possesses mass, speed, and kinetic energy, enabling it to crack, crash, and destroy the environment around it! Development Status: This mod is in early…
Dead2020, on the Modrinth page

Official listing

Owner
Dead2020
Published
2026-05-16
Updated on Modrinth
2026-05-23
Facts verified
2026-10-15

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