Sable Long Range Warfare
by defpwoq
Sable Long Range Warfare brings long-range military systems into the Create and Sable ecosystem, with radar, guided missiles and aircraft weaponry for NeoForge on 1.21.1.
What it does
The mod adds a military expansion to Create, with an advanced radar system that detects, tracks and engages targets through a dedicated radar network. Aircraft use MFD controllers for short-range combat, while ships use CIC controllers for long-range engagements and fleet management. Each unit can be given a unique four-digit IFF code so friendly and hostile forces can be told apart, which lowers the risk of firing on allies during multiplayer operations.
Missiles integrate chunk loading, so they keep flying over extreme distances without despawning. Combined with the guidance systems, engagements can happen well beyond visual range. Missiles can be flown in several profiles, including head-on runs, arcing trajectories, terminal dives and low sea-skimming paths. The mod is built around large-scale multiplayer play at realistic engagement ranges.
Sable Long Range Warfare needs Create, Create Aeronautics, Create: Tweaked Controllers, GeckoLib and Sable on NeoForge. A server running it needs every connecting player to have it too. Its latest file is 1.0.1 for 1.21.1, published 2026-08-17, and the mod is released under All rights reserved, so it is not open source.
Key features
Radar detection and tracking
A dedicated radar network detects, tracks and engages targets for the military systems.
IFF codes
Each unit can be assigned a unique four-digit IFF code to tell friendly and hostile units apart.
Long-range missiles
Missiles keep flying over extreme distances through chunk loading, so engagements can reach far beyond visual range.
Naval and aerial control
Aircraft use MFD controllers and warships use CIC controllers, with VLS-equipped ships able to engage distant targets.
Battle visual effects
Explosions, flashes, smoke, sparks and scorch marks are drawn with SN Assets Particles textures, which is strongly recommended.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 5
How it compares
Nuclear Warfare Weaponry is NeoForge, client and server, published for 1.21.8 – 1.21.11 and released under All rights reserved, so it targets later versions than this mod. Eshan's Missile Mod is also NeoForge and client and server for 1.21.1, but it is a separate missile mod under All rights reserved, not built on the ecosystem this mod uses.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Sable Long Range Warfare | NeoForge | 1.21.1 | Client and server | 2026-08-17 |
| Nuclear Warfare Weaponry | NeoForge | 1.21.8 – 1.21.11 | Client and server | 2026-03-21 |
| Eshan's Missile Mod | NeoForge | 1.21.1 | Client and server | 2026-06-03 |
Questions
Does Sable Long Range Warfare need Create and Sable?
Does the server need the mod?
Which visual mod does the author recommend?
In the catalog
Sable Long Range Warfare is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
This mod is developed with assistance from various AI tools, including Gemini and Claude, for coding. If you're not comfortable with that, I kindly ask that you refrain from using this mod. Thank you for your understanding. Sable 2.0.3+ / GeckoLib 4.8.4+ (for 1.21.1) /Create 6.0.10+ (for 1.21.1)/ Tweaked Controllers…
Official listing
- Modrinth page
- modrinth.com/mod/sable-long-range-warfare
- Owner
- defpwoq
- Published
- 2026-07-11
- Updated on Modrinth
- 2026-08-17
- Facts verified
- 2026-10-15
