Rooted Trees
by weboyee
Rooted Trees adds root systems beneath naturally generated trees, along with rooted grass, podzol and dirt variants for the terrain around them.
What it does
New generation places rooted dirt under trees, and well rooted grass and rooted podzol replace the surface blocks around trunks, depending on the terrain. Each tree receives a shallow root system whose irregular shape follows the size of the tree, and hanging roots appear beneath exposed soil. The mod can also modify trees that were already generated in existing areas, so a world does not need to be recreated to see its effects.
Rooted Trees requires Fabric API and is published for Fabric only, across game versions 1.20.1 – 26.2 with files for 1.20.1, 1.21.1 and 26.2. Every player and the server need a copy of the mod. The mod is released under the MIT License and is not open source. Optional compatibility with Muddy World adds rooted muddy soil variants instead of vanilla blocks, and it also applies to bamboo, fallen-tree stumps and tall plants when both mods are installed.
Key features
Rooted surface blocks
Rooted grass block and rooted podzol take the place of ordinary grass and podzol near trees, based on the surrounding terrain.
Root systems under trees
Naturally generated vanilla trees gain roots beneath their trunks, with shapes that scale with tree size.
Hanging roots
Hanging roots appear below exposed soil, so roots remain visible on cliffs, slopes and ledges where trees grow.
Existing trees updated
Trees in areas that were already generated can be modified, so the roots appear without a new world.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 1
Use cases
Who it’s for: Players who build in forests, on cliffs or in terrain with many trees, and server owners who want root systems in a Fabric world. Muddy World is only needed if the muddy soil variants are wanted.
How it compares
Path Reversal is a server-side mod for Fabric, open source under the MIT License, published for 1.20 – 26.2, and it is required on the server while the client may skip it. Giant Tree runs on Fabric and NeoForge for 1.20.1 – 26.3, and it is client and server, under the MIT License but not open source. Rooted Trees covers only Fabric for 1.20.1 – 26.2 and is client and server, so both sides need it.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Rooted Trees | Fabric | 1.20.1 – 26.2 | Client and server | 2026-07-22 |
| Path Reversal | Fabric | 1.20 – 26.2 | Server required, client optional | 2026-08-11 |
| Giant Tree | Fabric and NeoForge | 1.20.1 – 26.3 | Client and server | 2026-10-09 |
Questions
Does Rooted Trees need Fabric API?
Does the server need Rooted Trees?
Is Muddy World required for the muddy soil variants?
In the catalog
Rooted Trees is one of 8,515 World generation mods on ModsFinder, and one of 4,027 World generation mods for Fabric. 13,894 mods support Minecraft 26.2.
More from weboyee
Similar mods
What the author says
Trees now generate with shallow root systems beneath their trunks. Depending on the surrounding terrain, grass, dirt, and podzol are replaced with rooted variants. The mod does not replace vanilla trees and does not modify existing trees in already generated areas.
Official listing
- Modrinth page
- modrinth.com/mod/rooted-trees
- Owner
- weboyee
- Published
- 2026-07-12
- Updated on Modrinth
- 2026-07-22
- Facts verified
- 2026-10-15
