ModsFinder

Regenerating Blocks

by ShadowKing21_

Regenerating Blocks lets a block come back on its own after a set delay, using a timer stored on the block itself, so a player can break a block and see it return.

FabricForgeNeoForgeClient and serverCreative Commons Attribution Non Commercial 4.01.20.1

What it does

Each block configured as regenerating is restored to a target block once its timer runs out. The timer counts in ticks, with a minimum of 1, and a block broken while regenerating is replaced after the delay, for example a 1200 tick delay. Individual blocks can be flagged one at a time, or many can be flagged together by putting them in a block tag whose path begins with regenerating/, which the mod recognizes.

The mod can be set up in play with commands, which create a correctly configured regenerating block item and give it to a selected player with the right target and timer values. Block and item tooltips show the configured details. Where Jade is installed, it shows extra block information as well.

Installation needs Architectury API and Shadow Config. Installation covers the server and each player's game. Files are published for Fabric, Forge and NeoForge, all for 1.20.1, with version 1.3-1.20.1 as the latest file, and the mod is released under the Creative Commons Attribution Non Commercial 4.0 license, so it is not open source. Public source code and an issue tracker are linked.

Key features

  1. Timed block regeneration

    A configured block is replaced by its target block after a delay measured in ticks, with a minimum of 1.

  2. Tag-based setup

    Blocks listed under a tag whose path starts with regenerating/ are treated as regenerating blocks with the configured delay.

  3. Command support

    Commands create regenerating block items with preset target and timer values and hand them to chosen players.

  4. Tooltips and Jade

    Block and item tooltips describe the configuration, and Jade adds extra block details when it is installed.

Compatibility

Latest build for each game version and loader.

1.20.11.3-1.20.11.3-1.20.11.3-1.20.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

Shadow ConfigExtensible configuration library for mods, designed to simplify config management with many functions and multiple file extensions
Required
Architectury APIAn intermediary api aimed to ease developing multiplatform mods.
Required

Optional 1

Jade πŸ”Shows information about what you are looking at. (Hwyla/Waila fork for Minecraft 1.16+)
Optional

Use cases

Mining areas that refill

A server can place blocks that return after a delay, so a resource area is not exhausted by one player.

Who it’s for: Server owners and map makers who want blocks that come back after being broken, set up either by config tags or by commands.

Questions

Does Regenerating Blocks need Architectury API?

Yes. Architectury API is a required dependency, and Shadow Config is required as well.

Does the server need Regenerating Blocks?

Yes. A server running it needs every connecting player to have it too.

Which loaders does Regenerating Blocks support?

Files are published for Fabric, Forge and NeoForge, all for 1.20.1.

In the catalog

Regenerating Blocks is one of 7,555 Cursed mods on ModsFinder, and one of 4,235 Cursed mods for Fabric. 34,764 mods support Minecraft 1.20.1.

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What the author says

Regenerating Blocks is a cross-loader Minecraft mod for Fabric and Forge that adds a special block which can regenerate into another block after a delay. This gives the selected player a regenerating block item with the correct TargetBlock and Timer NBT values already set.
ShadowKing21_, on the Modrinth page

Official listing

Owner
ShadowKing21_
Published
2026-05-31
Updated on Modrinth
2026-05-31
Facts verified
2026-10-15

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