ModsFinder

Random Tick Control

by PAWE404

Random Tick Control lets server owners choose which blocks receive random ticks, from the default vanilla behavior to blocks that never tick at all.

NeoForgeServer-side onlyMIT License1.21.1

What it does

Random ticks drive behaviors such as melting, growing and spreading. Random Tick Control adds a configurable block list, so a server can keep those behaviors for some blocks and prevent them for others. By default the mod matches vanilla behavior, and every setting can be changed in-game through the mod menu. After a change, the config must be reloaded before it takes effect.

Blocks can be set to never random tick, to ignore the random tick event, or to always random tick, which keeps them experiencing random ticks even in states that normally block them. Most crops stop experiencing random ticks once they mature, and the mod can change that, which may interfere with other mods or scripts that rely on the vanilla rule. The mod is server-side only and is published for NeoForge 1.21.1 only, under the MIT License, which is not open source.

Key features

  1. Per-block random tick control

    Each block can be set to follow vanilla, never random tick, or always random tick.

  2. In-game configuration

    Settings are reachable through the mod menu, so changes do not require editing files by hand.

  3. Random tick event hook

    Blocks set to ignore random ticks skip the event, and blocks that still receive it can be handled by other code.

  4. Low performance cost

    Using the mod to disable blocks that cause lag in random tick mechanics can reduce load, and the mod itself adds little overhead.

Compatibility

Latest build for each game version and loader.

1.21.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Stopping costly random ticks

A server owner can disable random ticks on blocks that cause lag, leaving the rest of the world unchanged.

Keeping crops growing

Mature crops can be set to keep experiencing random ticks, which matters for farms that rely on continuous growth.

Who it’s for: Server owners who want to tune random tick behavior per block, and modpack authors who need crops or spreading blocks to behave differently from vanilla.

How it compares

Full comparison

Random Block Area is a NeoForge mod for 1.21.1 – 1.21.11 that runs on client and server and is closed to modification under All rights reserved, so it is a different kind of tool. Block Destroy Entity Drop is also a NeoForge mod for 1.21.1 only, but it is server-side only and works on a different mechanic, block destruction. Random Tick Control is server-side only, MIT licensed and not open source, so only the server needs it.

ModLoadersGame versionsEnvironmentUpdated
Random Tick ControlNeoForge1.21.1Server-side only2026-06-29
Random Block AreaNeoForge1.21.1 – 1.21.11Client and server2026-01-08
Block Destroy Entity DropNeoForge1.21.1Server-side only2026-06-28

Questions

Does Random Tick Control need to be installed on clients?

No. Players join without it, since only the server has to run the mod.

Why do config changes not apply immediately?

The config must be reloaded after a change, so the new block settings take effect.

Which Minecraft version does Random Tick Control support?

The mod is published for NeoForge 1.21.1 only.

In the catalog

Random Tick Control is one of 29,952 Game mechanics mods on ModsFinder, and one of 12,140 Game mechanics mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

By default, the mod matches vanilla behavior. The config, which can be accessed in-game through the mod menu, allows you to choose the random tick behavior. If your config changes aren't working, just run /reload! A block set to never random tick will ignore the random tick event. Random block behaviors such as…
PAWE404, on the Modrinth page

Official listing

Owner
PAWE404
Published
2026-06-29
Updated on Modrinth
2026-06-29
Facts verified
2026-10-15

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