Rally Health
by Mrbysco
Rally Health brings the Rally system from Bloodborne to Minecraft, letting a player recover lost health by striking back after a hit.
What it does
After a player is hit, the lost health stays in a pool that can be reclaimed by landing an attack on an enemy before the window closes. Striking quickly after a hit restores part of the lost amount, while a missed opportunity leaves it gone. The timing window and the amount regained can be changed in the config file. Rally Health runs on client and server, so both sides need it. Fabric API is required on Fabric, and Forge Config API Port is required on Forge and NeoForge.
Key features
Health recovery by counterattack
Landing a hit shortly after taking damage returns some of the health that was lost.
Risk and reward timing
The recovery window is short, so the mechanic rewards quick retaliation over waiting.
Configurable values
The time limit and the amount of health regained can be adjusted in the config file.
Compatibility
Latest build for each game version and loader.
26.x1 of 1 version with builds
1.21.x6 of 6 versions with builds
1.20.x4 of 4 versions with builds
1.19.x5 of 5 versions with builds
1.18.x3 of 3 versions with builds
1.17.x1 of 1 version with builds
1.16.x3 of 3 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Questions
Does Rally Health need Fabric API?
More from Mrbysco
What the author says
Rally, is a risk/reward combat mechanic from Bloodborne. After being hit by an enemy, you may jump back in the action and attack your opponent to quickly refill lost health. The risk time in which you must attack back to regain health is configurable in the config.
Official listing
- Modrinth page
- modrinth.com/mod/rally-health
- Owner
- Mrbysco
- Published
- 2022-05-24
- Updated on Modrinth
- 2026-08-05
- Facts verified
- 2026-10-15