Power Networks
by MattiDragon
Power Networks lets players link energy coils with wires, so energy moves across a network of machines under a tiered, configurable system.
What it does
Coils are the core of the mod. Each coil carries two energy buffers, an input and an output, both sized by its tier. Other mods push energy into the input buffer, while the output buffer is the one that releases it. Coils join into a network by connecting them with wire, first clicking one coil and then the other. Energy is redistributed across the network during each network tick, and it is spread evenly across output buffers.
Coils come in four tiers: basic, improved, advanced and top tier. Each tier has a different capacity, and each coil can be set to input only, output only or both. Nodes can be configured to transfer energy in one direction only by clicking them. Power Networks is server-side only, so servers run it alone and players join without installing anything. It requires Fabric API, and it is published for Fabric and Quilt under the MIT License, which is open source. Files cover 1.19.4 – 1.20.6.
Key features
Energy coil networks
Coils and wires form networks that move energy between connected energy sources and consumers.
Four coil tiers
Basic, improved, advanced and top tier coils differ in buffer size and transfer rate.
Input and output control
Each coil can be set to accept energy, release it, or do both, and nodes can be limited to one direction.
Custom textures
Texture changes apply after rejoining, and clients fetch skin-based textures from a URL.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Modpack developers and players building energy systems on Fabric or Quilt servers.
How it compares
Wireless Networks is a Fabric mod for 1.20 – 1.20.1 with a client and server environment, released under the Apache License 2.0 and not open source. Create Crafts & Additions runs on Fabric, Forge, NeoForge and Quilt for 1.18.2 – 1.21.1 with a client and server environment, under the MIT License, and is open source. Power Networks is server-side only and its files stop at 1.20.6, so it differs from both in environment and range.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Power Networks | Fabric and Quilt | 1.19.4 – 1.20.6 | Server-side only | 2024-05-23 |
| Wireless Networks | Fabric | 1.20 – 1.20.1 | Client and server | 2023-06-26 |
| Create Crafts & Additions | Fabric, Forge, NeoForge and Quilt | 1.18.2 – 1.21.1 | Client and server | 2026-10-01 |
Questions
Does Power Networks need Fabric API?
Does a player need the mod to join a server running it?
Can the coil recipes be changed?
What happens if a config file has errors?
In the catalog
Power Networks is one of 8,499 Technology mods on ModsFinder, and one of 4,201 Technology mods for Fabric. 11,154 mods support Minecraft 1.20.6.
More from MattiDragon
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What the author says
This mod adds coils and wires that you can use to build energy transfer networks. There are four tiers of coils: basic, improved, advanced and ultimate. You can configure coils to input or output exclusively, or do both. Once you have your coils you can place them on your energy sources and consumers. Then use the…
Official listing
- Modrinth page
- modrinth.com/mod/power-networks
- Owner
- MattiDragon
- Published
- 2023-03-26
- Updated on Modrinth
- 2024-05-23
- Facts verified
- 2026-10-15
