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Player Sensor

by iamsorasetsuna

Player Sensor adds two redstone blocks that react when a player comes near, a pulse sensor and a persistent sensor, for Forge and NeoForge on 1.20.1.

ForgeNeoForgeClient and serverAll rights reserved1.20 – 1.20.1

What it does

The pulse sensor detects a player nearby and sends a short redstone pulse, which switches off after a few seconds, much like a button a player has to press by hand. The persistent sensor sends a steady redstone signal while a player stays in range and turns off only when the player leaves, similar to a lever that is set by hand.

Both sensors can replace the center block of a lever, stone button or pulse sensor setup, so existing redstone layouts can be adjusted without rebuilding the surrounding circuit. The mod is intended for builders, adventure maps and modpacks that need player-triggered contraptions. Its files cover 1.20 and 1.20.1, and the environment is client and server, so the server and every player need it.

Player Sensor is published for Forge and NeoForge, with a release dated 2024-10-23 for 1.20.1. The code is not open source; the author holds All rights reserved over the project.

Key features

  1. Pulse sensor

    Detects a player nearby and releases a redstone pulse that turns off after a few seconds.

  2. Persistent sensor

    Keeps a redstone signal on while a player is in range and turns it off when the player leaves.

  3. Lever and button replacement

    Either sensor can take the place of the center block in a lever, stone button or pulse sensor arrangement.

  4. Two sensor types

    The mod provides exactly two player sensors, one pulsing and one persistent, covering both timed and continuous triggers.

Compatibility

Latest build for each game version and loader.

1.20.11.20.1-1.0.01.20.1-1.0.0
1.201.20.1-1.0.01.20.1-1.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Redstone builders, adventure map makers and modpack authors who want contraptions that react to players. Server owners running a modpack should install the mod on the server and on each client.

How it compares

Full comparison

Player Sculk Sensor is a Forge mod for 1.18.2 under the MIT License, and it is open source. Overhead Redstone Wires is also a Forge mod for 1.20.1, released under the GNU General Public License v3.0 only and open source, so it covers redstone wiring rather than player detection. Both share the client and server environment with Player Sensor.

ModLoadersGame versionsEnvironmentUpdated
Player SensorForge and NeoForge1.20 – 1.20.1Client and server2024-10-23
Player Sculk SensorForge1.18.2Client and server2024-03-21
Overhead Redstone WiresForge1.20.1Client and server2025-06-03

Questions

Which loaders does Player Sensor support?

Player Sensor has files for Forge and NeoForge, both for 1.20.1. Only these two loaders are listed for the mod.

Does Player Sensor need to be installed on the server?

Yes. Every player and the server need a copy of the mod.

What is the difference between the two sensors?

The pulse sensor sends a signal that switches off after a few seconds, while the persistent sensor stays on until the player leaves its range.

In the catalog

Player Sensor is one of 12,078 Decoration mods on ModsFinder, and one of 6,149 Decoration mods for Forge. 34,764 mods support Minecraft 1.20.1.

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What the author says

Adds 2 types of player sensor, a pulse and persistent one. Replace the center with either a lever or a stone button, for pulse or persistent sensor.
iamsorasetsuna, on the Modrinth page

Official listing

Owner
iamsorasetsuna
Published
2024-10-23
Updated on Modrinth
2024-10-23
Facts verified
2026-10-15

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