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Pirate Guns

by Baelzarethes

Pirate Guns, a NeoForge mod for 1.21.1, adds flintlock-style firearms with a pirate theme, including a pistol, a rifle and a blunderbuss-type Trabuco.

NeoForgeClient and serverGNU General Public License v3.0 or laterOpen source1.21.1

What it does

Each gun is loaded by hand: the pirate pistol and pirate rifle take gunpowder and musket bullets, while the Trabuco needs two gunpowder and eight Trabuco bullets before it can fire. Reloading is shown with an animation, and the R key starts a reload. The V key triggers a melee attack and the Left Alt key plays a short gun-check animation. The animations are inspired by the Sea of Thieves game.

The rifle can be fitted with a scope: a spyglass in the inventory combined with the Insert key attaches it, and the same key removes it. With the scope on, the rifle supports precise sniping and quick scopes, while the Trabuco is the more aggressive weapon of the set. The mod also lets players shoot mobs. Most values, including how much gunpowder each gun needs, damage, reload time, range and crafting recipes, are set in the server config file, so server owners can rebalance the guns.

The mod is open source under the GNU General Public License v3.0 or later, and its source code and issue tracker are public. A server running it needs every connecting player to have it too. The version is 1.2.1.1 for 1.21.1, published on 2025-03-30. The author notes that the mod is still young and may have bugs, and asks players to report them.

Key features

  1. Pirate firearms

    Three pirate guns with a flintlock style: a pirate pistol, a pirate rifle and a Trabuco pistol.

  2. Scoped rifle

    The pirate rifle takes a scope that is attached from a spyglass in the inventory and removed with the same key.

  3. Hand-loaded ammunition

    Each gun uses its own powder and bullet recipe, and the Trabuco needs its own bullets and reload animation.

  4. Melee and gun-check keys

    The V key starts a melee attack and the Left Alt key plays a gun-check animation.

  5. Server-side balance

    Gunpowder cost, damage, reload, range and crafting results are set in the server config file.

Compatibility

Latest build for each game version and loader.

1.21.11.2.1.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

FJ27cool's Guns is a NeoForge mod for 1.21.1 that is closed source under All rights reserved, with the same client and server environment. not Guns ++ targets 1.21.8 and is also closed source under All rights reserved. Vanilla Style Guns is open source neither way; it is MIT licensed, runs on client and server, and targets 1.21.8 – 1.21.10. UBG is MIT licensed and published for 1.21.1 on client and server.

ModLoadersGame versionsEnvironmentUpdated
Pirate GunsNeoForge1.21.1Client and server2025-03-30
FJ27cool's GunsNeoForge1.21.1Client and server2025-08-07
not Guns ++NeoForge1.21.8Client and server2026-06-12
Vanilla Style GunsNeoForge1.21.8 – 1.21.10Client and server2025-11-03
UBGNeoForge1.21.1Client and server2024-11-03

Questions

Does Pirate Guns need any other mod?

No required dependency is listed for NeoForge.

Does the server need Pirate Guns?

Yes. Servers that run it need every player to install it too.

How is the Trabuco reloaded?

The Trabuco needs two gunpowder and eight Trabuco bullets, and the R key starts the reload animation.

In the catalog

Pirate Guns is one of 17,631 Equipment mods on ModsFinder, and one of 7,420 Equipment mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

This mod is inspired by Sea of Thieves and has custom animations. This mod offers you the possibility of shooting to the mobs.
Baelzarethes, on the Modrinth page

Official listing

Owner
Baelzarethes
Published
2025-03-30
Updated on Modrinth
2025-03-30
Facts verified
2026-10-15

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