ModsFinder

Pig villages

by Bogdan_Tokarev

Pig villages lets players trade carrots with pig-people and receive enchanted items in return, using villages generated across most biomes.

FabricClient and serverMIT License1.20.1 – 26.3

What it does

Pig-people villages are generated in the world, fitted to the terrain, and found in nearly every biome except oceans and snowy biomes. Players bring carrots to a pig-person to trade for an item. Each pig-person names the price of the item in carrots, and the number of carrots needed is shown above the pigman's head before the trade.

The items sold are copper, iron and stone gear with random enchantments of the kinds found in vanilla Minecraft, such as unbreakability. Enchantments that are less common appear with a lower chance. The trade system fits survival worlds where carrots are plentiful and players want an economy built around them.

Pig villages runs on client and server, so the server and every player need it. Files are published for Fabric only, and the latest build, 1.7.0-26.3-fabric-1.7.0.jar, targets 26.3. The mod is released under the MIT License and is not open source.

Key features

  1. Carrot trading

    Players trade carrots with pig-people for enchanted copper, iron and stone items.

  2. Visible prices

    The carrot cost of each item appears above the pig-person's head before a trade is made.

  3. Random enchantments

    Traded items carry random enchantments, including unbreakability, with rarer enchantments appearing less often.

  4. Villages in most biomes

    Pig-people villages generate fitted to the terrain in nearly all biomes, excluding oceans and snowy biomes.

Compatibility

Latest build for each game version and loader.

26.31.7.0-26.3-fabric-1.7.0.jar
26.21.6.0-fabric+26.2
1.20.61.6.0-fabric+1.20.1-1.20.6
1.20.51.6.0-fabric+1.20.1-1.20.6
1.20.41.6.0-fabric+1.20.1-1.20.6
1.20.31.6.0-fabric+1.20.1-1.20.6
1.20.21.6.0-fabric+1.20.1-1.20.6
1.20.11.6.0-fabric+1.20.1-1.20.6
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Early carrot economy

Players who farm carrots early in a survival world can convert them into gear with enchantments.

Who it’s for: Survival players and server owners who want a carrot-based trading option with enchanted gear in a Fabric world.

How it compares

Full comparison

Dungeons And Villages: Bewitchment is a Fabric mod for 1.20 – 1.20.1 under the Creative Commons Attribution 4.0 license, and it is server required with client optional. No More Villagers is a Fabric server-side only mod for 1.18 – 1.21 and is open source under the CC0 1.0 Universal license. Pig villages targets a single trade system on Fabric for client and server, so the two differ in version range and environment.

ModLoadersGame versionsEnvironmentUpdated
Pig villagesFabric1.20.1 – 26.3Client and server2026-09-27
Dungeons And Villages: BewitchmentFabric1.20 – 1.20.1Server required, client optional2026-04-29
No More VillagersFabric1.18 – 1.21Server-side only2024-07-26

Questions

Does Pig villages need to be installed on the server?

Yes. Servers that run it need every player to install it too.

Which loader does Pig villages support?

Pig villages is published for Fabric only, so it does not have Forge or NeoForge files.

Which game versions have Pig villages files?

Files exist for 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 26.2 and 26.3, with the latest build targeting 26.3.

In the catalog

Pig villages is one of 2,072 Economy mods on ModsFinder, and one of 1,159 Economy mods for Fabric. 8,071 mods support Minecraft 26.3.

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What the author says

You can trade with them using carrots and receive enchanted items in return. The pig-people will tell you the price of each item. Villages are generated to fit the terrain. Pigman villages can be found in almost all biomes, except for oceans and snowy biomes.
Bogdan_Tokarev, on the Modrinth page

Official listing

Owner
Bogdan_Tokarev
Published
2026-07-15
Updated on Modrinth
2026-09-27
Facts verified
2026-10-15

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