Physical_structures API
by ModsOverlord
Physical_structures API lets mods generate physics-enabled structures for Create Aeronautics and Sable during world generation.
What it does
The API adds NBT tags to structures in the overworld while they generate, so the generated structures become physical objects. It is meant for use with Create Aeronautics and Sable, and the NeoForge build covers game version 1.21.1 only. The mod runs on client and server, so both sides need it, and it is released under the MIT License without being open source.
Key features
Physics structures at generation
Structures can be turned into physics-enabled objects while the world generates, using the API's NBT tags.
Overworld structure tagging
The API applies NBT tags to overworld structures during generation, so mods can mark which ones become physical.
Exclusion command
A command lets auxiliary mods keep specific structures from being generated within this mod's API.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Which loader does Physical_structures API need?
Does the server need Physical_structures API?
In the catalog
Physical_structures API is one of 3,514 Library mods on ModsFinder, and one of 1,449 Library mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from ModsOverlord
Similar mods
What the author says
A mod API that allows you to add NBT tags to structures in the overworld during generation, making them physical using Create Aeronautics (Sable). /give @s physical_structures:structure_spawner[physical_structures:structure_id="physical_structures:gun6"]
Official listing
- Modrinth page
- modrinth.com/mod/physical_structures
- Owner
- ModsOverlord
- Published
- 2026-05-24
- Updated on Modrinth
- 2026-07-01
- Facts verified
- 2026-10-15
