Overhauled Damage
by TheRedBrain
Overhauled Damage changes how combat damage works, adding elemental shields, parrying, status effects and effect build-ups that players can see on the HUD.
What it does
The mod overhauls several mechanics built around damage. Damage dealt to an entity is recorded as a Minecraft damage type, and the mod defines its own death messages and resistance behaviour. Elemental damage can be blocked by a shield, and parrying is included as part of the same system.
Build-up is a resource that replaces health at zero by default. Events such as taking damage raise the build-up, which drains gradually with time; when it hits a set threshold, the corresponding status effect takes hold and the build-up returns to zero. Build-ups are displayed on the HUD. Several status effects are added for these build-ups: bleeding, burning, chilled, frozen, poison, shocked, staggered and a hit stun. Some of them are still waiting on third-party APIs to be updated, so not every effect applies gameplay changes yet. The mod is open source under the MIT License and runs on client and server, so both the server and every player need it.
Key features
Elemental damage shielding
Elemental damage can be blocked by shields, and parrying is part of the same damage system.
Effect build-ups
A build-up resource fills from damage and events, drains over time, and applies a status effect when it reaches a threshold.
Bleeding and burning
Bleeding deals damage as a percentage of an entity's maximum health, and burning deals damage over time.
Chilled and frozen
Chilled reduces attack and movement speed, while frozen is a gameplay effect that limits an entity's actions.
Configurable poison
The poison effect can be tuned to a version that differs from the vanilla one, and it never kills a target outright the way the vanilla effect can.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 3
Optional 4
Use cases
Who it’s for: Players and server owners who want deeper combat with status effects, build-ups and elemental damage rules in their Fabric world.
Questions
Which APIs does Overhauled Damage require?
Does the server need Overhauled Damage?
Why do some status effects not change gameplay?
Which Minecraft versions does the mod support?
In the catalog
Overhauled Damage is one of 3,514 Library mods on ModsFinder, and one of 2,348 Library mods for Fabric. 15,189 mods support Minecraft 26.1.2.
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What the author says
A complete overhaul to several mechanics revolving around damage. It is inspired by games like Dark Souls and Valheim and aims to deepen Minecraft's combat. Effect Build-Ups are a resource (like health) and are zero by default. Certain events (like taking damage) increase or reduce these resources. Build-Ups are also…
Official listing
- Modrinth page
- modrinth.com/mod/overhauled-damage
- Owner
- TheRedBrain
- Published
- 2024-05-23
- Updated on Modrinth
- 2026-05-06
- Facts verified
- 2026-10-15
