Blocking Overhaul
by TheRedBrain
Blocking Overhaul changes how blocking and parrying work, adding a parry window, knockback rules and a parry multiplier for shields and other blocking items.
What it does
Blocking a hit has more consequences here than in vanilla. A parry window measured in ticks opens when blocking starts, and an attack that lands inside it counts as parried. Knockback is no longer a fixed amount: the result depends on the attacker and defender attributes and several other factors, and it can push the defender back or the attacker back. Parrying also applies a multiplier to the damage that was blocked.
The mod is client and server, so the server and every player need it. It requires Fabric API and Fzzy Config, and it can use Stamina Attributes for a parry that costs a different amount of stamina than regular blocking. Files are published for Fabric only, for 1.21.11, 26.1, 26.1.1 and 26.1.2, and the code is open source under the MIT License.
Key features
Parry window
Attacks that land shortly after blocking starts are parried, and the window length is set by an entity attribute.
Dynamic knockback
Knockback depends on the attacker, the defender and several other factors, and can be negative or positive.
Parry multiplier
A parry multiplies the blocked damage, with the amount set by an entity attribute that can be disabled in the server config.
Parries data component
Items that can block need a parries data component to work with parrying, and a default component can be added to vanilla shields.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Optional 1
Use cases
Custom combat on a server
Server owners can tune the parry window, multiplier and knockback through config and attributes to shape how blocking feels in combat.
Pairing with stamina
With Stamina Attributes installed, parrying can cost a different stamina amount than regular blocking.
Who it’s for: Server owners and modpack authors who want to change how blocking and parrying work in fights, and players who fight with shields or other blocking items.
How it compares
Fryc's Parry is a client and server mod for Fabric covering 1.20 – 1.21.2, released under the MIT License and open source. Sword Blocking Mechanics is a client and server option for Fabric, Forge and NeoForge covering 1.18.2 – 26.3, under the Mozilla Public License 2.0 and open source. Blocking Overhaul is limited to Fabric and the 26.1 line.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Blocking Overhaul | Fabric | 1.21.11 – 26.1.2 | Client and server | 2026-04-16 |
| Fryc's Parry (aka Sword Parry) | Fabric | 1.20 – 1.21.2 | Client and server | 2026-05-11 |
| Sword Blocking Mechanics | Fabric, Forge and NeoForge | 1.18.2 – 26.3 | Client and server | 2026-09-29 |
Questions
Does Blocking Overhaul need Fabric API?
Does the server need Blocking Overhaul?
Which items can parry with this mod?
In the catalog
Blocking Overhaul is one of 19,031 Adventure mods on ModsFinder, and one of 10,052 Adventure mods for Fabric. 15,189 mods support Minecraft 26.1.2.
More from TheRedBrain
Similar mods
What the author says
Overhauls blocking attacks by adding a parry mechanic and changing several mechanics to be entity attribute - driven. When blocking is started just before a hit, the attack is parried. The length (in ticks) of that time window is determined by the "blockingoverhaul:parry_window" entity attribute.
Official listing
- Modrinth page
- modrinth.com/mod/blocking-overhaul
- Owner
- TheRedBrain
- Published
- 2026-01-24
- Updated on Modrinth
- 2026-04-16
- Facts verified
- 2026-10-15
