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Origins: Weapon Master

by Ten_Mic_10

Origins: Weapon Master is a Fabric, Forge, NeoForge and Quilt add-on for the Origins mod that gives a player a weapon-focused origin with active abilities and armor rules.

FabricForgeNeoForgeQuiltServer required, client optionalMIT License1.20 – 1.20.4

What it does

The origin follows a hero who defeats the Demon King and then sets out with Panda Chen to train for the battle against the Celestials. Its active ability spends health instead of hunger, so the player's food bar is left alone while the ability is used.

Forging a better material is handled through a secondary active ability. The player holds a Smith's Template in the offhand and forges from the held item, and an item carrying enchantments can receive up to 5 enchantments. Armor works differently from the vanilla rules: pieces made from the base material give no defense points, and each piece that counts can apply up to 5 defense points.

Villagers and Iron Golems treat the player as an ally because one of the warriors defeated the Demon King, and that reaction is a feature of the origin's story. Origins: Weapon Master needs the Origins mod, which must be installed alongside it. The mod is licensed under the MIT License and is not open source. Files are published for Fabric, Forge, NeoForge and Quilt, currently 1.5+mod for 1.20.4, and the game versions with files are 1.20 – 1.20.4.

Key features

  1. Health-based active ability

    The main active ability costs health instead of hunger, so food is not consumed when it is used.

  2. Smith's Template forging

    A secondary active ability forges a better material when the Smith's Template is held in the offhand.

  3. Enchantment limit

    An item held through the forging ability can carry up to 5 enchantments.

  4. Armor defense rules

    Armor made from the base material gives no defense points, while each qualifying piece applies up to 5.

Compatibility

Latest build for each game version and loader.

1.20.41.5+mod1.5+mod1.5+mod1.5+mod
1.20.31.1+mod1.1+modNot available1.1+mod
1.20.21.1+mod1.1+modNot available1.1+mod
1.20.11.4+mod1.4+modNot available1.4+mod
1.201.4+mod1.4+modNot available1.4+mod
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

OriginsPlayers choose an Origin at the beginning of the game to gain benefits and drawbacks
Required

Questions

Does Origins: Weapon Master require the Origins mod?

Yes. The Origins mod is required, so it must be installed alongside Origins: Weapon Master on the loader in use.

Which loaders are supported?

Fabric, Forge, NeoForge and Quilt are all supported. The latest file, 1.5+mod for 1.20.4, is published for each of them.

Does a client need to install the mod?

No. It is required on the server and optional for players.

In the catalog

Origins: Weapon Master is one of 17,631 Equipment mods on ModsFinder, and one of 8,894 Equipment mods for Fabric. 13,907 mods support Minecraft 1.20.4.

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What the author says

For this to work, you need the Origins Mod. You can choose a different character to become your origin to experience Minecraft. This Origin is Coded in newest version of origin, so for lower versions or forge version, there may having bugs that not expected.
Ten_Mic_10, on the Modrinth page

Official listing

Owner
Ten_Mic_10
Published
2024-06-14
Updated on Modrinth
2025-04-02
Facts verified
2026-10-15

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